Team Fortress 2

Team Fortress 2

D-Day
Hiển thị 1-10 trong 21 mục
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Cập nhật: 4 Thg11, 2019 @ 9:53am

+Fixed clipping on trench plank

Cập nhật: 5 Thg10, 2019 @ 11:29am

+Replaced sand texture that had problems with cubemaps
+Improved border between sand and grass

Cập nhật: 5 Thg10, 2019 @ 9:45am

+Fixed stuck spots on displacements
+Removed superfluous custom prop
+Other minute changes

Cập nhật: 2 Thg10, 2019 @ 7:40am

+Fixed crashes (caused by the trees! Map *should* be a lot more stable)
+Marginally improved the skybox
+Improved some lights
+Added discouragement trigger hurt brush to edges of map to keep people away from the seam with the skybox

This update was a bit delayed since I was working on vsh_scp_3008 and starting University.

Cập nhật: 8 Thg09, 2019 @ 2:54am

Apparently the new version causes crashes, I don't know why, I am looking into it.

Cập nhật: 22 Thg08, 2019 @ 8:27am

+Increased Height of blue bunker.
+Added stock props.
+Added more sandbags. SCREAMING EAGLES!
+Fixed some wrong textures.
+Added more overlays and decals.
+Improved func_nobuild zones in hangers.
+Optimisation by adding fade distances to more props (trees).
+Improved some ugly parts of the skybox.

Cập nhật: 17 Thg08, 2019 @ 7:01am

+Removed sneaky landmine I somehow overlooked in last update
+Fixed displacement stuck spots
+Added some more optimisations

Cập nhật: 16 Thg08, 2019 @ 8:21am

+Made bunker ceiling thicker to prevent players feet poking through and being visible
+Added visibility optimisations
+Removed mines (Apparently they caused players to crash)
+Fixed a few stuck spots in displacements
+Fixed players getting stuck when entering the hangers
+Reduced number of cubemaps and custom textures in an effort to reduce map size

Cập nhật: 16 Thg07, 2019 @ 7:57am

*After hours of debugging, this version is up which has its nav_mesh removed and includes all assets.

Cập nhật: 16 Thg07, 2019 @ 6:44am

Reverting back to nav_mesh version until major bugs are sorted