Team Fortress 2
D-Day
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Обновление: 4 ноя. 2019 г. в 9:53

+Fixed clipping on trench plank

Обновление: 5 окт. 2019 г. в 11:29

+Replaced sand texture that had problems with cubemaps
+Improved border between sand and grass

Обновление: 5 окт. 2019 г. в 9:45

+Fixed stuck spots on displacements
+Removed superfluous custom prop
+Other minute changes

Обновление: 2 окт. 2019 г. в 7:40

+Fixed crashes (caused by the trees! Map *should* be a lot more stable)
+Marginally improved the skybox
+Improved some lights
+Added discouragement trigger hurt brush to edges of map to keep people away from the seam with the skybox

This update was a bit delayed since I was working on vsh_scp_3008 and starting University.

Обновление: 8 сен. 2019 г. в 2:54

Apparently the new version causes crashes, I don't know why, I am looking into it.

Обновление: 22 авг. 2019 г. в 8:27

+Increased Height of blue bunker.
+Added stock props.
+Added more sandbags. SCREAMING EAGLES!
+Fixed some wrong textures.
+Added more overlays and decals.
+Improved func_nobuild zones in hangers.
+Optimisation by adding fade distances to more props (trees).
+Improved some ugly parts of the skybox.

Обновление: 17 авг. 2019 г. в 7:01

+Removed sneaky landmine I somehow overlooked in last update
+Fixed displacement stuck spots
+Added some more optimisations

Обновление: 16 авг. 2019 г. в 8:21

+Made bunker ceiling thicker to prevent players feet poking through and being visible
+Added visibility optimisations
+Removed mines (Apparently they caused players to crash)
+Fixed a few stuck spots in displacements
+Fixed players getting stuck when entering the hangers
+Reduced number of cubemaps and custom textures in an effort to reduce map size

Обновление: 16 июл. 2019 г. в 7:57

*After hours of debugging, this version is up which has its nav_mesh removed and includes all assets.

Обновление: 16 июл. 2019 г. в 6:44

Reverting back to nav_mesh version until major bugs are sorted