Team Fortress 2
D-Day
กำลังแสดง 1-10 จาก 21 รายการ
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อัปเดต: 4 พ.ย. 2019 @ 9: 53am

+Fixed clipping on trench plank

อัปเดต: 5 ต.ค. 2019 @ 11: 29am

+Replaced sand texture that had problems with cubemaps
+Improved border between sand and grass

อัปเดต: 5 ต.ค. 2019 @ 9: 45am

+Fixed stuck spots on displacements
+Removed superfluous custom prop
+Other minute changes

อัปเดต: 2 ต.ค. 2019 @ 7: 40am

+Fixed crashes (caused by the trees! Map *should* be a lot more stable)
+Marginally improved the skybox
+Improved some lights
+Added discouragement trigger hurt brush to edges of map to keep people away from the seam with the skybox

This update was a bit delayed since I was working on vsh_scp_3008 and starting University.

อัปเดต: 8 ก.ย. 2019 @ 2: 54am

Apparently the new version causes crashes, I don't know why, I am looking into it.

อัปเดต: 22 ส.ค. 2019 @ 8: 27am

+Increased Height of blue bunker.
+Added stock props.
+Added more sandbags. SCREAMING EAGLES!
+Fixed some wrong textures.
+Added more overlays and decals.
+Improved func_nobuild zones in hangers.
+Optimisation by adding fade distances to more props (trees).
+Improved some ugly parts of the skybox.

อัปเดต: 17 ส.ค. 2019 @ 7: 01am

+Removed sneaky landmine I somehow overlooked in last update
+Fixed displacement stuck spots
+Added some more optimisations

อัปเดต: 16 ส.ค. 2019 @ 8: 21am

+Made bunker ceiling thicker to prevent players feet poking through and being visible
+Added visibility optimisations
+Removed mines (Apparently they caused players to crash)
+Fixed a few stuck spots in displacements
+Fixed players getting stuck when entering the hangers
+Reduced number of cubemaps and custom textures in an effort to reduce map size

อัปเดต: 16 ก.ค. 2019 @ 7: 57am

*After hours of debugging, this version is up which has its nav_mesh removed and includes all assets.

อัปเดต: 16 ก.ค. 2019 @ 6: 44am

Reverting back to nav_mesh version until major bugs are sorted