Team Fortress 2

Team Fortress 2

D-Day
Affichage des entrées 1-10 sur 21
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Mis à jour le : 4 nov. 2019 à 9h53

+Fixed clipping on trench plank

Mis à jour le : 5 oct. 2019 à 11h29

+Replaced sand texture that had problems with cubemaps
+Improved border between sand and grass

Mis à jour le : 5 oct. 2019 à 9h45

+Fixed stuck spots on displacements
+Removed superfluous custom prop
+Other minute changes

Mis à jour le : 2 oct. 2019 à 7h40

+Fixed crashes (caused by the trees! Map *should* be a lot more stable)
+Marginally improved the skybox
+Improved some lights
+Added discouragement trigger hurt brush to edges of map to keep people away from the seam with the skybox

This update was a bit delayed since I was working on vsh_scp_3008 and starting University.

Mis à jour le : 8 sept. 2019 à 2h54

Apparently the new version causes crashes, I don't know why, I am looking into it.

Mis à jour le : 22 aout 2019 à 8h27

+Increased Height of blue bunker.
+Added stock props.
+Added more sandbags. SCREAMING EAGLES!
+Fixed some wrong textures.
+Added more overlays and decals.
+Improved func_nobuild zones in hangers.
+Optimisation by adding fade distances to more props (trees).
+Improved some ugly parts of the skybox.

Mis à jour le : 17 aout 2019 à 7h01

+Removed sneaky landmine I somehow overlooked in last update
+Fixed displacement stuck spots
+Added some more optimisations

Mis à jour le : 16 aout 2019 à 8h21

+Made bunker ceiling thicker to prevent players feet poking through and being visible
+Added visibility optimisations
+Removed mines (Apparently they caused players to crash)
+Fixed a few stuck spots in displacements
+Fixed players getting stuck when entering the hangers
+Reduced number of cubemaps and custom textures in an effort to reduce map size

Mis à jour le : 16 juil. 2019 à 7h57

*After hours of debugging, this version is up which has its nav_mesh removed and includes all assets.

Mis à jour le : 16 juil. 2019 à 6h44

Reverting back to nav_mesh version until major bugs are sorted