Crusader Kings II

Crusader Kings II

Medieval Trade Routes (HIP map)
Mostrando 1-10 de 33 aportaciones
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Actualización: 19 FEB a las 9:59

- reworked equations for all trade routes,
- extended scandinavian trade route to end in eastern Karelia instead of south-west Finland,
- added one more trade post in Karelia.

Actualización: 29 ENE a las 9:40

Actualización: 9 MAY 2023 a las 11:22

Trade post port building potential fix.

Actualización: 9 MAY 2023 a las 9:33

Minor settlemets fix.

Actualización: 7 MAY 2023 a las 11:26

Unimportant localization adjustment.

Actualización: 7 MAY 2023 a las 11:08

- finally resolved an issue with Merchant Republics not being able to build trade post buildings with "trade post buildings turned off" rule activated ( jonjowett thx for your assistance );

Actualización: 6 MAY 2023 a las 6:19

- slightly lowered trade routes values accross Europe;
- evened up trade routes bonuses accross Europe;
- no more sea tiles trade routes clutter as sea zones don't matter in CK2;
- added new trade post centers in: Tunis (Africa - italian route), Oran & Algiers (Africa - spanish route), Barca (Africa - asia minor route), Herakleion (asia minor route), Leinster & Dyfed (english route);
- made southern Europe trade routes partialy originate in Africa thus African coastal provinces have actual impact on southern Europe's economy;
- some visual improvements.

Actualización: 30 ABR 2023 a las 23:51

Actualización: 18 DIC 2022 a las 11:26

Updated localization file so that options regarding trade post buildings are way more self-explanatory.

Actualización: 3 AGO 2022 a las 1:53

v.3.0

- added option to disable trade post buildings,
- fixed an issue with two instances of buildings showing up.