Conan Exiles

Conan Exiles

Severe Weather 2.2
Showing 21-30 of 162 entries
< 1  2  3  4  5 ... 17 >
Update: 4 Apr, 2023 @ 6:54am

General
- number of small visual adjustments
- made custom profile for eclipse time daily temperature curve, so it's more coherent with event, having sun 24/7 and nightly chills was suboptimal

Update: 25 Mar, 2023 @ 9:22am

General
- changed default server time to 7am
- changed celestial bodies from basegame tweaked to fully custom,
initially I did it to sun only, and for the eclipse only, so I could circumvent event limitations, but then it ended up better, having entirely custom actors rather then tweak basegame
so now SW runs custom sun and moon for both, EL and IoS maps

MCP
- added new Solar Eclipse checkbox, check it to run AoS Eclipse, works at runtime, no need to restart

Exiled Lands
- adjusted volumetric parameters due to new sun and moon actors

Isle of Siptah
- adjusted some biomes, most notably redwoods and ashlands are back to their foggy/smokey EA state that fitted those areas better

Update: 14 Mar, 2023 @ 10:02am

AoS Chapter three hotfix
- SW light shall apply correctly during the eclipse

Update: 14 Mar, 2023 @ 6:16am

AoS Chapter three update
- eclipse event is fun, but it screws up some things, that are not alterable, while it is on. I managed to workaround it and make half-decent severe eclipse thou
- despite the effort, light during event can't be fully fixed, light ambience shall be awkward at certain spots, showing night/day disscrepancy, where it should not

Island of Siptah
- fixed remnant instances of basegame overdeep shadows
- culled basegame overboard bloom instances

Exiled Lands
- adjusted hotsprings ambience

Update: 7 Feb, 2023 @ 5:13am

- reworked and upgraded sandstorm postprocess and environmental settings, now it looks more like a real deal
- sun over UC and Summonig Place shall respect season changes from now on

Update: 17 Dec, 2022 @ 4:02am

General
- improved shadow detection featue

Update: 7 Dec, 2022 @ 9:25am

Hotfix
- SW panel not showing-up in MCP menu should(TM) be fixed

MCP
- fixed visual glitch that showed some checkboxes as unchecked
- fixed visual glitch that showed automated seasons interval textbox as empty
- fixed manual season settings occasionally show up active, while automated seasons feature was on

Update: 5 Dec, 2022 @ 5:11am

General
- backend optimisation

Exiled Lands / Isle of Siptah
- adjusted daylight on both official maps making light ambience slightly brighter during daytime
- adjusted overcast light conditions (note: specific overcast setup on siptah is darker then intended and even mutant ninja modders have no access to it)

Savage Wilds
- made cold climate setup fully custom, meaning not sharing assets with exiled ladnds, that will result in more sane conditions out in the great white
- this item went on the list long time ago, but got misplaced and forgotten

Update: 8 Nov, 2022 @ 2:00pm

General
- adjusted dynamic fog

Exiled Lands
- removed dynamic fog from hot springs
- fixed some visual imperfections, mostly related to Post Process
- adjusted cloudscape above unnamed city and summoning place so it is no longer full overcast all the time, still mostly cloudy
- brought summoning place ambience inline with other eldritch places

Isle of Siptah
- removed dynamic fog from river valley

Update: 4 Oct, 2022 @ 7:00am

- wild bp got itself cooked in last version, causing quite a stir, this is just recompilation