Conan Exiles

Conan Exiles

Severe Weather 2.2
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Update: 27 Sep, 2023 @ 10:26am

Savage Wilds
- added custom light ambience, so Severely Savage experience can be less surreal
- enabled seasonal features (most of them anyway)

Update: 25 Sep, 2023 @ 5:19am

- hotfix for overexposure typo accident in EL, sorry all

Update: 25 Sep, 2023 @ 3:45am

EL
- reworked moonpath, so it matches evenings and mornings better
- expanded evening/morning so they take current season into account, meaning slightly longer dawn/dusk during dry season and shorter during wet season
- further smoothed some rough edges

IoS
- ... none of it, just a slap patch, because island wants to remain this special cinnamon cookie with peanut butter, mayonnaise and tomato on top

Update: 23 Sep, 2023 @ 1:08am

General
- hofix that adresses issues with Chapter 2 build, whther they were caused by devkit or simply bad batch is unclear

Update: 20 Sep, 2023 @ 11:50pm

General
- AoW chapter 2 compilation
- fixed temperature glitch with mounts
- long list of small visual adjustments I failed to note anywhere

Update: 1 Jul, 2023 @ 3:46am

General
- small update that adresses ambient light issues caused by AoW

Update: 28 Jun, 2023 @ 3:57am

General
- fixed issues with stunted temperature when playing on server

IoS
- fixed a bug with sun

Update: 22 Jun, 2023 @ 8:31am

General
- got rid of fake nightlight introduced with AoW

Update: 8 May, 2023 @ 8:24am

Performance
- weather tick shall run solely clientside
- substantially reduced amount of network replication mod utilizes

Weather
- increased weight sun heat has on overall temperature conditions, while decreased daily biome cycle weight, that should make environment more natural, with more pronounced difference between shade and full sun
- worked around number of chapter three induced issues, others remain and likely shall remain unless funcom dares to adress them, but wouldn't count on
- dynamic fog plane had to go, it was causing some issues, but moreso with new setup, and there is no viable replacement, I mean there is, it's simple matter of making voxel clouds, just devkit does not support material required

Exiled Lands
- extensive fog rework with dynamic time of day density and height blends
fun fact: you can now climb above the thick jungle fog, unlike in basegame, fog shall stay below canopies, like it should
- differentiated highlands from mounds, by making a subbiome so new cimmeria can have fully unique conditions
highlands remian hospitable and generally warm, while now properly foggy new cimmeria further descends into Crom's autistic embrace
- volcano got new lavalamp, and lifted ambience along the way

Isle of Siptah
- corrected overexposure in savanna and redwoods

Update: 11 Apr, 2023 @ 8:37am

Exiled Lands
- adjusted clouds over mounds so they'll be more varied
- made daily cycle light temperature dynamic, so imagespace blends better with whatever sun is doing

Savage Wilds
- added volumetric light support