Game Builder

Game Builder

Fork Knife: Cook Royale
Showing 1-5 of 5 entries
Update: 31 Oct, 2019 @ 10:42am

From HexOfDoom on Discord:

"-Removed bunch of unused actors, panels, cards
-Made logic less complex, should run faster too now
-Added around 1-8 fps, almost stable 60 fps at all times
-Prepared bunch of stuff for future patches
(Fun fact: This patch was made under 2 hours)
"

Update: 12 Oct, 2019 @ 7:08am

This game is by Discord user HexOfDoom - they can't upload to Steam Workshop so I am doing so for them.

From HexOfDoom:
"This patch focuses on lots of things, mainly combating lag, UI, tutorial, gameplay etc
Sorry for the delay
Next patches will be delivered faster and will be smaller (i hope atleast)
Tho i wanna work on another project, don't expect major patches coming
Expect something else tho
And please, i beg ya, write some comments or contact me.
Also some features mentioned in game are not implemented yet (ex colored recipe list)
So yeah...


UI
-The display board is gone, all of it's content's now displayed on the screen
-Lots of new info is also displayed on the screen
IMPORTANT: UI depends on screen resolution, the lowest you can play on is 1440x900
And above, if using resolution lower than that, some UI elements will become unable to see


TUTORIAL
-Explains on screen elements
-Comes in 4 lvls that get harder and explain different stuff
-Practice room added, serves as a hub for starting the game, you can mess with some game elements in it
-Losing the game will send you here, you can start new game with no need to restart the whole game

GAMEPLAY
-Added 2 more hard recipes, they aren't based on real life food and have derpy names
-Mainly because i ran out of ideas, no more recipes will be added from this point
-No more recipes will be added, i wanted 12 recipes from the start (it's 16 because of tutorial now)
-Puppy have been put to rest :(
-Made most recipes easier
-Removed first ever recipe randomizer, it wasn't used, but i kept it because reasons
-Power ups are now called items, might consider renaming ingridients to food
-Win/lose actors were a mess, now they are gone and their functions are kept on other actors, reduced lag a lot
-Replaced ingridient spawners with a better randomizer, reduced spawn chances a lot to reduce lag
-Tell me if i reduced the spawn chances way too much if you feel like it
-Removed tons of debug panels/cards from ingridients, they would bug them out during normal gameplay, reduced lag probally
-Heart item removed completely, because reasons, now you get a heart for each recipe done
-Hearts system's now fully functional!
-Reworked lose logic while making hearts work, hopefully reduced lag.
-All items now expire afther some time, no more charges 4 ya
-IMPORTANT: Items are temporary disabled (will bring them back in future patches)

BUGS AND OTHER
-Removed unused placeholder system, greatly reduced actor count, probally also reduced lag
-All ingridients now despawn afther some time , to remove random floating ingridients
-I can remove this bug entirely, spawning a new one, so i went with this option for now
-Removed first ever recipe randomizer, it wasn't used, but i kept it because reasons
-Replaced old recipe randomizer (not the first one) with a better one that relies on legit cards instead of workarounds
-While replacing it, reduced lag a lot
-Fixed a bug that probally ruined the game for some of you
-Fixed a bug that probally rained tons of items on some of you
-Fixed tons of bugs related to recipes
-Fixed sausage and potato ingridients not being reset at new recipe
-Reduced file size ._.

Unused placeholder system?
This one was meant to either spawn a built in model that looks like the one normally used or a white cube
In case you didn't load some model(s)
I implemented it at one point because my cable internet got busted and i had to use mobile one
It was a lot slower so yeah
But afther i got my normal internet back it was left unused so i removed it in this patch

First ever recipe randomizer?
This one was a very flawed one, it wasn't truly random, couldn't support lots of recipes and many more flaws
In fact it was so flawed that i almost instantly created another one, which also got removed because i made a better one
Yet it was one of the first things created so i left it in game, disabled as kind of small easter egg
In this patch i'm removing it as a symbol of all the reworks that most core mechanics underwent

Temporary disabling items?
I really wanted to post this patch already, so i decided to leave some planned features out
I also would like to see how the game goes without them
And you rarely get to toy with them anyway so yeah"

Thank you for continuing to update this game, HexOfDoom!

Update: 22 Jul, 2019 @ 12:25pm

Patch notes:
-Hoverpack have been reworked to have smoother controls
-Testing UI is in the making
-Bunch of nasty bugs got crushed(check bugs for moкe info)
-Testing game over screen added
-Hearts can be seen on scren, unused for now
-New hard recipe
-Ingrients left(aka anti stalemate mechanic) can now be seen on screen
-Added plenty of new cool bugs to break your fun!

Bugs:
-Some easy recipes could drastically increase difficulty upon completion
-One of hard recipes had no win condition

Update: 17 Jul, 2019 @ 1:34pm

Hey there! HexOfDoom, this game's creator, has updated the game! Now for some words from them.

"Patch notes:
-Implemented mechanic to prevent stalemate, each ingredient reduces 'ingredients left' by 1, (starts at 100), when it reaches 0, you lose
-Implemented shield.
-Added 2 more ingredients .
-Medium difficulty recipes are complete.
-1 hard recipe added.
-Knife gun was fixed and is also implemented.
-Improved terrain .
-Adjusted size of display board so people can see it better.
-Changed plane model because previous one was ugly.
-Almost all recipes now require new ingredients to compensate for addition of power ups
-There may be more but i might not remember
What will come next:
-Health system so you don't instantly die from random stuff
-3 more hard recipes
-Better game over screen
-Giant statue of me that shoots fireworks and spreads memes(JK)
Notice:
There may be bugs that prevent you from progressing or end your game completely, report as once!
The anti stalemate mechanic does not display how many ingredients are left before you lose, it will take plenty of time to implement it so i didn't,
but i will.
Stay lit, rad, cool, and whatever people use nowadays.
More to come..."

Update: 3 Jul, 2019 @ 7:42am

Initial version