Cities: Skylines

Cities: Skylines

Broken Nodes Detector
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 22 mar 2023, 2:58

version 0.8.0

  • removed EML integration and disabled experimental "Broken Props Detector"
  • incorrectly canceled preparation step (broken path detector) when user clicked ◀️ before selecting building to start searching for paths which resulted in completely unusable detector next time.
  • eliminated most of garbage generation in animated highlight color manager
  • improved search for disconnected buildings and also the Building selection tool for Broken Path Detector
  • minor template reorganizations so they are now located under single GameObject entry (in ModTools) instead of being separate entries each

Aggiornamento: 16 set 2022, 12:03

version 0.7.1

  • fixed possible game crash when removing broken Public Transport Stop

Aggiornamento: 14 set 2022, 9:14

version 0.7

  • compatibility patch for 1.15.0-f5,
  • new UI,
  • more tools for searching broken things.

Aggiornamento: 16 mag 2021, 14:14

Version 0.6

  • entity highlighter (highlights found objects),
  • too short segments scanner
  • disconnected buildings scanner (complementary to Check Road Access for Growables),
  • draggable panel,
  • reset panel position in the mod options (just in case...)

Aggiornamento: 14 set 2020, 15:17

Version 0.5:

  • configurable keybind to open/close mod menu in-game
  • migrated patches to CitiesHarmony mod for better compatibility

Aggiornamento: 2 gen 2020, 16:14

Version 0.4:

  • ghost nodes detector(with auto-remove)
  • detector for public transport line and stop issues:
    • detect empty lines,
    • detect incomplete lines,
    • detect not connected stops,
    • cycle through not connected stops,
    • remove selected stop,
    • remove selected line
  • improved logging

Special thanks to @Lesilhouettes for providing savegame for tests!

Aggiornamento: 14 lug 2019, 19:53

Version 0.3:

  • `NullReferenceException` bug fix (thanks aubergine10) (#2)

Aggiornamento: 21 giu 2019, 19:15

Version 0.2, 22/06/2019

New feature:

  • cycle through broken nodes (automatically skip removed or invalid). No need to re-run detector

Aggiornamento: 21 giu 2019, 17:45

Version 0.1, 22/06/2019

  • detect infinite loop of node updates,
  • click 'Move to next' to teleport camera to broken node.