RimWorld
Raise The Roof 1.4
Mostrando 11-20 de 29 aportaciones
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Actualización: 14 ABR 2020 a las 18:18

Bugfix: Can allow building custom roofs if cells adjacent to it contain a roof holding thing

Actualización: 9 ABR 2020 a las 2:00

Bugfix: Allows pawns to build the custom roofs over roof holder type buildings without needing any existing adjacent roofs

Actualización: 5 ABR 2020 a las 20:01

Made roof constructions selectable to see what resources are left/needed to complete
Can now remove overhead mountain over collapsed rocks
Remove roof constructions will now vanish when roof collapses over it

Actualización: 29 MAR 2020 a las 11:23

When you remove the roof of an overhead mountain and had changed the terrain underneath it, the mod now searches nearby rock chunks to approximate what chunk would drop from it.

Actualización: 29 MAR 2020 a las 10:55

Bugfix: Colonists will not construct thick roofs if it is not connected to a roof

Actualización: 21 MAR 2020 a las 13:39

Bugfix: Can place NoRoof zone areas in places without roofs

Actualización: 20 MAR 2020 a las 16:14

Set roof chunk drop rate to 33% by default from mining overhead mountain
Added option setting to set it how you want

Actualización: 19 MAR 2020 a las 16:51

Fixed infestations being spawned under the new roofs. It shouldn't do that anymore.

Made Harmony a requirement for Rimworld 1.1
If you played without harmony and have an active save, go subscribe to harmony and when you start up place harmony above core at the top of the mod list. When you load the game, click load anyways. It should load just fine.

Actualización: 16 MAR 2020 a las 16:17

Fix for not being able to build floors under solar type roofs
Added setting for enabling/disabling infestation spawns under the roof
Disabled ability to accidentally debug kill the powercell entity under the solar roofs for v1.1

Actualización: 14 MAR 2020 a las 18:15

Fix for GameGlow affecting sunlamps.