RimWorld
Power++
กำลังแสดง 1-10 จาก 47 รายการ
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อัปเดต: 4 ส.ค. @ 2: 38pm

Update V1.8.7b

-Fix false detection issue between "Vanilla Factions Expanded - Mechanoids" and "Vanilla Factions Expanded - Medieval 2"

อัปเดต: 31 ก.ค. @ 3: 54am

Update V1.8.7

-Fixed RimSec robots connection to LWPN end in a bugged state when the save is loaded while a connection was active during the saving
-Added multi-selection support for connecting/disconnecting one or more robots to an LWPN

อัปเดต: 23 ก.ค. @ 4: 59pm

Update V1.8.6

-Add Rimworld 1.6 support
-Add DLC BioTech Mechs support (allow wireless recharge with a LWPN)

อัปเดต: 15 เม.ย. 2024 @ 11: 58pm

Add Rimworld 1.5 support

อัปเดต: 25 ต.ค. 2022 @ 3: 48pm

[Auto-generated text]: Update on 10/26/2022 12:48:38 AM.

อัปเดต: 21 ก.ค. 2021 @ 10: 30pm

V1.8.2
-Add support for Rimworld 1.3

อัปเดต: 13 ม.ค. 2021 @ 1: 00pm

V1.8.2

-Fix the ability to connect electrical wires to an LWPN (this is not alowed and causes weird bugs).

อัปเดต: 8 ม.ค. 2021 @ 6: 38am

V1.8.1

(Forget to replicate the assembly for RimWorld 1.1 too)

อัปเดต: 8 ม.ค. 2021 @ 6: 32am

V1.8.1

Add wireless power recharge support for :
-Androids Expanded
-Archotech Droids

อัปเดต: 7 ม.ค. 2021 @ 11: 13am

V1.8.0

-Add wireless power reload support for :
-VFE Mechanoid
-VFE Mechanoid : Unoffical Add-On
-Misc. Craftable Robots
-Rimsec Security
-What The Hack
-Androids

-Fix powerbeam bug (no powerbeam animation on the AD)
-Fix issue with portable LWPN need at least one building to linked to allow androids/robots to be connected
-Fix STS produce now slightly less heat
-Add retro-activity when enable the setting "Disable mechanoid warship incident", when this setting is enable and a save with a ongoing mech warship incident is present, the ship immediately left the orbit
-Balancing default value for power produced by the AD (too low compared to the cost in ressource to build the AD/STS and cooling system)
-Rebalancing of Power++ incidents frequency
-WPN Emitter no longer breakdown on ARES attack
-ARES attack now only drain required power quantity in the linked network and no longer drain all the power (so attacks can be chained)
-Re-balancing default ARES attack risk of explosion (now 15% instead of 75%)