RimWorld
Power++
47개 중 1~10개 표시 중
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업데이트: 2025년 8월 4일 @ 오후 2시 38분

Update V1.8.7b

-Fix false detection issue between "Vanilla Factions Expanded - Mechanoids" and "Vanilla Factions Expanded - Medieval 2"

업데이트: 2025년 7월 31일 @ 오전 3시 54분

Update V1.8.7

-Fixed RimSec robots connection to LWPN end in a bugged state when the save is loaded while a connection was active during the saving
-Added multi-selection support for connecting/disconnecting one or more robots to an LWPN

업데이트: 2025년 7월 23일 @ 오후 4시 59분

Update V1.8.6

-Add Rimworld 1.6 support
-Add DLC BioTech Mechs support (allow wireless recharge with a LWPN)

업데이트: 2024년 4월 15일 @ 오후 11시 58분

Add Rimworld 1.5 support

업데이트: 2022년 10월 25일 @ 오후 3시 48분

[Auto-generated text]: Update on 10/26/2022 12:48:38 AM.

업데이트: 2021년 7월 21일 @ 오후 10시 30분

V1.8.2
-Add support for Rimworld 1.3

업데이트: 2021년 1월 13일 @ 오후 1시 00분

V1.8.2

-Fix the ability to connect electrical wires to an LWPN (this is not alowed and causes weird bugs).

업데이트: 2021년 1월 8일 @ 오전 6시 38분

V1.8.1

(Forget to replicate the assembly for RimWorld 1.1 too)

업데이트: 2021년 1월 8일 @ 오전 6시 32분

V1.8.1

Add wireless power recharge support for :
-Androids Expanded
-Archotech Droids

업데이트: 2021년 1월 7일 @ 오전 11시 13분

V1.8.0

-Add wireless power reload support for :
-VFE Mechanoid
-VFE Mechanoid : Unoffical Add-On
-Misc. Craftable Robots
-Rimsec Security
-What The Hack
-Androids

-Fix powerbeam bug (no powerbeam animation on the AD)
-Fix issue with portable LWPN need at least one building to linked to allow androids/robots to be connected
-Fix STS produce now slightly less heat
-Add retro-activity when enable the setting "Disable mechanoid warship incident", when this setting is enable and a save with a ongoing mech warship incident is present, the ship immediately left the orbit
-Balancing default value for power produced by the AD (too low compared to the cost in ressource to build the AD/STS and cooling system)
-Rebalancing of Power++ incidents frequency
-WPN Emitter no longer breakdown on ARES attack
-ARES attack now only drain required power quantity in the linked network and no longer drain all the power (so attacks can be chained)
-Re-balancing default ARES attack risk of explosion (now 15% instead of 75%)