Killing Floor 2
KF-Murder Street
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Обновление: 27 июн. 2019 г. в 13:46

-Reduced damage from fire and electric field volumes.

Обновление: 26 июн. 2019 г. в 18:06

-Precomputed visibility included

-Encompassed larger areas with precomputed volumes as many indoor areas where not being done
-Fixed a couple of Pathing issues
-Fixed a couple of areas with inconsistent splatter map sizes leading to uneven/unsmooth transistions between objects.

Обновление: 25 июн. 2019 г. в 21:27

-Added a bridge
-Changed AI spawn distances
-Fixed some collision volumes and added lots
-Added ramps onto metro car in metro

Обновление: 23 июн. 2019 г. в 10:18

-Precomputed visibility is included with this build.

-Rework of all spawn volumes it shouldn't feel like they spawn behind you anymore or when you come around a corner have 15 in front of you.

-Fixed a couple pathing bugs that causes them to get stuck in certain areas.

-Added more trees in the garden area.

-Added a ladder for balance on the walkway.

Обновление: 22 июн. 2019 г. в 22:19

Обновление: 22 июн. 2019 г. в 20:08

This build does not have precomputed visibility

Обновление: 22 июн. 2019 г. в 15:59

Обновление: 22 июн. 2019 г. в 10:41

-Built pre-computed lighting
-Merged Streaming levels all into one main level
-Adjusted max draw distance for some (high poly count) objects in indoor areas as well as destructible actors
-Removed some outdoor lights

Обновление: 21 июн. 2019 г. в 21:34

Обновление: 20 июн. 2019 г. в 23:20

-Added more detail and columns and re-textured the bottom level of the office building and also added a couple of barriers

-added some blocking volumes

- Re-textured the outside back alley road behind the lab building

- Re-textured a couple of dead bodies with different colours

-Re-textured lounge area in office building

-Reduced some particle effects in the upper lab room to help improve performance

-Reduced Global Brightness from 0.40 -> 0.33 as outside was a bit too bright

-Added new trader pod in office building stairwell