Killing Floor 2

Killing Floor 2

28 ratings
KF-Murder Street
   
Award
Favorite
Favorited
Unfavorite
Maps and Mods: Maps, Mutators, Survival, VS Survival
File Size
Posted
Updated
594.729 MB
12 Jun, 2019 @ 12:25am
11 Mar, 2020 @ 10:25pm
38 Change Notes ( view )

Subscribe to download
KF-Murder Street

Description
Map size: Very Large
Map Status: Work In Progress -beta release
Current time spent: 800+ hours (580+ for post rework of the map)

///////////////////////////////////////////////////////
PHOTOs ARE NOW UP TO DATE
///////////////////////////////////////////////////////

Features: Indoor locations with bright lights but cramped spaces that is well suited to kiting large enemies but is easy to get swarmed. This helps a map dynamic of choosing when to play indoors/outdoors.

-4 Large enterable buildings with anywhere between 1-3 levels
1 Small little building with an accessible roof.
-Outdoor streets.
-Parking garage.
-Underground metro station.
-Custom made shipping containers (had to learn blender 2.8 from scratch)


This map also has a couple of interactive mini-games (including a cannon that shoots at the middle of the map and 2 others)

Explosive C4 blocks that can be retroactively detonated by shooting (they are already functional, only have 1 in currently for testing)


\\\\\\\\\\\\\\\\\\\\\\\\\\
This is the 2nd version of the map that has been rebuilt from scratch after learning from many mistakes.


Please leave bug reports in the comments
36 Comments
Christina 11 Dec, 2021 @ 4:35pm 
Very cool map, it's so huge, detailed and fun to explore! The only issues I found were that the terrain texture was broken around the fountain trader area, and in some of the underground areas I could see through the ceiling at times (sometimes it would show, other times not). I hope you'll be able to work more on when you have time, it's very nice. :)
AdequateX  [author] 11 Mar, 2020 @ 10:34pm 
Merged some more meshes, and optimized the usage of particle effects to reduce the number of primitives. also widened part of the metro hallway (the thin and long one)
AdequateX  [author] 19 Dec, 2019 @ 2:54pm 
Merged a bunch of meshes to help improve performance, performance profiling suggested that many of the areas that had lower frame-rates had upwards of 2700-3600 draw primitive calls (suggested upper limit of D3D 11)
AdequateX  [author] 11 Oct, 2019 @ 7:08pm 
@{ST}GreenGhost, added a bunch of ammo+weapon/armor pickups across the map and tweaked a couple lights and textures here and there.
Green Ghost 10 Oct, 2019 @ 6:31pm 
No worries, I'm just glad that this map is still being worked on. A good few maps haven't been touched much since their initial releases, so it's always a welcome sight to see maps that develop beyond that.
AdequateX  [author] 10 Oct, 2019 @ 6:27pm 
@{ST}GreenGhost , Been busy with school, havent had too much time and other time dedicated to learning blender to make custom items.
Green Ghost 10 Oct, 2019 @ 6:27pm 
Ah, alright. Glad to hear that ammo boxes are still planned to be added!
AdequateX  [author] 10 Oct, 2019 @ 6:21pm 
@{ST}GreenGhost , yeah haven't implemented them yet, ill add them, in a couple days
Green Ghost 8 Oct, 2019 @ 11:26pm 
Is it just me, or is there a distinct lack of ammo boxes on the map? I haven't found a single one during my time on it.
Captain Awesome 19 Aug, 2019 @ 10:23am 
cool, i test this evening =)