Killing Floor 2

Killing Floor 2

KF-Lava Castle
Viser 1-10 af 12 forekomster
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Opdatering: 15. apr. 2022 kl. 17:12

2022-04-16

v.3.1

- Optimized weapon and amo pickups

Opdatering: 14. apr. 2022 kl. 17:51

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

Opdatering: 11. dec. 2020 kl. 15:57

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

Opdatering: 11. apr. 2020 kl. 18:41

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

Opdatering: 16. dec. 2019 kl. 16:24

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

Opdatering: 7. aug. 2019 kl. 11:52

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

Opdatering: 6. aug. 2019 kl. 13:22

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

Opdatering: 29. juli 2019 kl. 18:47

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

Opdatering: 25. juli 2019 kl. 13:36

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

Opdatering: 3. juni 2019 kl. 14:37

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow