Europa Universalis IV

Europa Universalis IV

Civilization World [Frozen indefinitely]
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Update: 19 Jan, 2020 @ 9:17am

Update notes:
- Added introduction event, that will explain few mechanics, that I didn't specified.
- Added pictures for Founding Religion and Introduction events
- You can now Propogate Religion with every religion, but you must not be Animist or be in Trade Company areas
- Few nation colors were changed
- New flag icons, more CIv 5 looking
- Few events were fixed
- Tweaked Ages' and Institution spawn requirements.
- Deleted unique mission trees, becuase many of them won't work in this mod.
- Few nations' starting locations were fixed to more accurate to their capitals from Civ games, for example Mali, Indonesia and Siam were relocated a bit.

And the most big thing

- Mod is now compatible with Mega Campaigns! Links to the special build of Eu4 to Vic2 will be in the description, Vic2 to HOI4 converter could be found at the same place, as Eu4 to Vic2 one.

Update: 30 Sep, 2019 @ 11:03am

Diplomacy was fixed

Update: 30 Sep, 2019 @ 8:06am

- Added event to Found a Religion. To trigger that, you have to have 100 development and have Religious Ideas (any level), and you must not be playing Kongo.
- Every country was set to Animist religion, symbolizing Pagan Pantheonic religion.
- Every province was set to animist religion and Barbarian culture, also their Hostility and Ferocity were set to maximum.
- Few trade node provinces were tweaked
- Every Trade Company Area became colonial regions, due to colonization not changing culture of colonized province. Also, this shouldn't be huge difference in income between colonial and trade areas.

This will be last big update before switching to one of the further versions. So for now, it's The Final version.

Update: 16 Sep, 2019 @ 1:51pm

- Changed view of the flags to look more like from Civ game
- Every province is now set to flat values by default. El Dorado isn't needed anymore.
- United Provinces goverment events now will not fire.

Known bugs:
pressing "Randomize Country Placement" descision in Spectator/Obserer mode will not randomize them. Instead, it will place countries on the same provinces, no matter how many times you will restart session.

Update: 4 Sep, 2019 @ 8:07am

Update notes:

Random placement:
- Added descision to randomise placement of all nations. And it's PURE random, which can place some nations in far away islands, or really close to other nation. But if you want to play a game with normal placement, just ignore this descision until 1445. Also, be carefull on which descisions you're pressing. Don't press this descision y accident.

Colors and flags:
- Changed colors of the Civ 5 nations to their colors from original game with slight tweaks for Sweden and Venice.
- Changed colors of the Civ 6 nations, that it would make them more diverse, to not get more than two similar colors.

Update: 17 Jul, 2019 @ 11:22am

Supposively fixed crashes on launch.

Update: 14 Jun, 2019 @ 12:37pm

Removed events, that changes dynasties of Morocco and Hungary

Update: 5 Jun, 2019 @ 5:13am

- Changed colonization cost and maintenence
- Added rules of playing in Singleplayer and Multiplayer for more interesting expirience in the description

Update: 3 Jun, 2019 @ 2:04pm

Update: 2 Jun, 2019 @ 5:57pm

-Added New World Only bookmark
-Fixed some province history lines
-Nerfed Portugese settler increase bonus on Discovery Age
-Protestanism now spawns after 1500s and when Reform Desire is 40%, not 95%