Invisible, Inc.

Invisible, Inc.

Function Library
Exibindo entradas 1–10 de 110
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Atualização: 3 de out. às 14:04

V1.108:
* Fixed a crash when a disposable gun breaks on use when used on overwatch.

Atualização: 25 de jul. às 13:13

V1.107:
* Fixed modded door-placeable items being rendered when tile they are on was hidden.

Atualização: 13 de jul. às 5:45

V1.106:
* Implemented "agent_actions.shouldHudExecute"
* Extended maximum list of actions an item can have from 4 to 6 (when you click on an item in inventory).

Code provided by Qoala.bear

Atualização: 16 de jun. às 5:56

V1.105:
* Using Lock Decoder will no longer cancel Ambush/Overwatch.
* When Lock Decoder is used from a tile adjacent to the door, agent will face towards the door (Lock Decoder Redux support).

Atualização: 19 de mai. às 13:42

V1.104:
* Fixed using a Subdermal Power Bank augment (NIAA) not lowering the item cooldown.

Atualização: 29 de abr. às 3:47

V1.103:
* Added "TRG_PRE_AGENT_CONNECT" trigger, returns pc player as evData.
* Added "TRG_POST_AGENT_CONNECT" trigger, returns a table of spawned agents as evData.
* Added mission_util.PRE_AGENT_CONNECTION and mission_util.POST_AGENT_CONNECTION mission script hooks.

Atualização: 7/mai./2024 às 4:23

V1.102:
* Fixed "sound radius circle" visual element disappearing when sound radius was not an integer value.

Atualização: 26/abr./2024 às 8:01

V1.101:
* Fixed recharging one charge instead of full when using Subdermal Power Bank while having Small Charge Pack in inventory.

Atualização: 17/dez./2023 às 5:49

V1.100:
* Added support for "noDupes" trait for shops - if set to true, will stop duplicates from appearing in the shop.

Atualização: 19/nov./2023 às 14:56

V1.99:
* Fixed error when using "AI ACCESS" abilities to gain hash keys.