They Are Billions

They Are Billions

Wings of the Phoenix, C1M5 - Bridges, Nowhere
Showing 1-7 of 7 entries
Update: 6 Sep, 2020 @ 12:35pm

V 1.0.6 - The Finally Accurate Update
-Updated the ending message to reflect that chapter two is out now!

Update: 1 Aug, 2020 @ 8:31pm

V 1.0.5 - The Can't Announce Elsewhere Update.
-Updated the ending message to reflect that chapter 2 will begin in August.


I kept trying to post about this in the commnets of both the WotP collection and the Bridges, Nowhere page. but steam's comments have completely shit a brick and I cannot post anywhere that matters for such an announcement.

So I'll take a minute here and say; I wish I could tell you I'm coming out swinging from hiatus. Doing so after having dropped the first map of the next chapter on the last day of the old deadline. But alas, it did not materialize in time.

I AM however, officially resuming work on Wings of the Phoenix. Chapter 2 will begin rolling out in August. I do not know if it will be complete by the end of August however.

Pausing for a year, waiting for the Editor update turned out to be a bad call. Although that killed the momentum, I'm getting this train back on the track and moving forward again.

Update: 14 Apr, 2020 @ 5:01am

V 1.0.4, The Just Do It Already Update
-Implemented a work around so that the lore console hidden in the map works correctly.
-I said it in the patch notes for fixing the same issue in Molding Merit, but I apologize for waiting this long to implement a work around. I was waiting for these entities to be unbricked by Numantian, but after almost a year that update never materialized. There is little excuse for allowing it to be broken after it was clear an official fix wasn't going to happen. I am sorry.
-Hey you! Yeah you. You reading this update log right now. I considered changing the ending message to 'Coming after the Editor update' or something similar.... but its only a few months until its actually July again. So I'm leaving the message the same because if the Editor Update drops before July the ending message might be technically correct after all. Really I SHOULD be changing the message, but the thought of making good on a 'July Deadline' a year later like that amuses me too much. I'll probably be sitting here with egg on my face
when July does roll around and there isn't an editor update though.

Update: 28 Jun, 2019 @ 7:26am

V 1.0.3, The Measuring Expectations Update

-Altered the ending screen to say 'Coming in July' instead of 'Coming in June'. My own play through of the game's campaign turned out to be far more time consuming than I had thought. But once that's behind me, I should be able to focus solely on Chapter 2.

Update: 4 Jun, 2019 @ 3:01pm

V 1.0.2, The Concluded Update
Capping off my playthrough of the first chapter, I've moved some of the barriers in the far most section of the bridge. Before units would actually run back to a different gap if you told them to move through it. Due to proximity to the edge of the map. Now that shouldn't happen.

-Moved a gap near the map border back a ways to allow units to path through it as intended.

Update: 17 May, 2019 @ 11:25pm

V 1.0.1, The Everytime! Update
-Removed the name and description from the Command Center, as it isn't used in the map and shouldn't be telling you about irrelevant things like colonies. Or hope.

Update: 17 May, 2019 @ 10:51pm

V 1.0, Initial Release
Isn't it technically ONE bridge anyway?