Monaco
A Good Day to Dye
Showing 1-7 of 7 entries
Update: 31 Aug, 2013 @ 7:33am

Just a small edit for the sideview.
*Filled the bottom floor, so you can't see the background under the sideview

Update: 30 Aug, 2013 @ 11:37am

Just a couple minor changes.
*Put a roof onto the truck, so if you break a window, you can walk on top of it
*Changed the layout of the "inside" of the truck
*Some very minor ambient lighting changes

Update: 30 Aug, 2013 @ 11:21am

-SPOILER-

Minor environmental changes.
*Ambient lighting added to Factory Floor
*Wiring edited on Factory Floor and Street Level
*Changed a security guard in the Break Room with a Civilian
*Added a secret passage from the Quality Control room to the outdoors
*Ambient lighting tinkered with on the Street Level

Update: 30 Aug, 2013 @ 10:51am

One minor gameplay change, and a bug fix.
*Removed Patrol Blockers from the civilians, so now there are coins under all of them
*The safe in the Quality Control room now spawns all 10 coins, instead of the 8 it did previously (this allows for the player to completely clean out the level)

Update: 30 Aug, 2013 @ 7:56am

-SPOILER WARNING-

Fixed a few small things, and added some minor "bonuses."
*Duplicated guard on second floor removed
*Shipping container on first floor is now accessible from both sides (If you have a mole to drill through the wall)
*Added a secret passage from the Factory Floor into the Restrooms
*Added a secret passage from the Lobby into the Warehouse
*Added a secret passage from the Factory Floor into Packaging
*Swapped a few pickups and moved some around

Update: 30 Aug, 2013 @ 6:39am

Fixed a few minor things.
*Blueprint mistake on the top floor
*Set pathing for a guard to use the toilet on the second floor
*Put in a few more Loot Blockers to prevent some more difficult coin locations

Update: 30 Aug, 2013 @ 6:13am

Renamed Workshop Title.
*Was all Caps