Left 4 Dead 2
United We Stand (Normal)
Mostrando 1-8 de 8 aportaciones
Actualización: 17 NOV 2024 a las 21:17

(Survival): Fixed issue where the Survivors spawned at the incorrect area in The Passing Map 1 (Riverbank)

Actualización: 24 ABR 2024 a las 21:41

Fixed issue on Passing Map 1 where the L4D1 bots would spawn at random areas upon restarts

Actualización: 23 MAY 2023 a las 20:34

- Removed VSLib files and all VSLib related dependencies.
- Made it so the real Zoey spawns on L4D2 Survivor maps instead of "Fake Zoey".
- Co-op/Realism: Fixed issue on The Passing Map 3 where the game would crash when restarting the map.
- Fixed an issue when an extra Survivor died on the previous map, their health would be set to 1 instead of 50 if the round restarts.

Actualización: 22 MAR 2022 a las 20:10

We think we've finally found out why the United We Stand mutations are crashing.
It seems to be caused by not setting an "Image" for each Mutation's mode file.
From testing it should be fixed.
After we added the image key, we weren't getting any crashes.

Actualización: 21 DIC 2020 a las 9:45

Fixed extra bots not properly retaining their weapons and stats across map transitions.
In L4D1 campaigns, the extra L4D2 bots can now be revived with a defibrillator.

Actualización: 12 MAY 2019 a las 21:04

corrected all game modes (coop, realism, survival)

Actualización: 12 MAY 2019 a las 19:45

added support for realism mode

Actualización: 12 MAY 2019 a las 19:25

Normalized version directly from the Mutation Mod creator/author himself.
This version simply only adds the original survivors alongside the Left 4 Dead 2 survivors.
Everything else remains vanilla with no other changes such as special infected spawns.
So if you still want a harder difficulty challenge, you could still play on advanced or expert modes.