Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords, Legendary Mastery [REMADE AND EXPANDED]
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Actualización: 11 AGO 2021 a las 0:03

Actualización: 10 AGO 2021 a las 3:50

Actualización: 19 JUL 2021 a las 5:05

Content/Fixes:
Rekerjiggered Malagor's skill tree. Honestly should've expected that to get messed up.
Malagor once again has the main offensive spells from Lore of the Wild and now starts with them.
Double Wild Heart removed.
Doom and Darkness/Life Leeching removed to make way for the visible Lore of the Wild spells.

Actualización: 18 JUL 2021 a las 12:37

Fixes:
Removed all vanilla dorf runes and their effects due to a conflict with IM's versions of those runes.

Actualización: 18 JUL 2021 a las 1:44

Failed hotfix (didn't look at the root cause)

Actualización: 17 JUL 2021 a las 17:42

Fixes:
Removed the old mod version of rune of doom to avoid duplicates. The effects/duration thereof are being moved over to Impactful magic.

Actualización: 17 JUL 2021 a las 0:24

Content:
Thorek added to the mod's scope
Added elemental runes to Thorek
Reworked elemental runes into a new spell group that should allow skill switching for runelords and Thorek.
Thorek starts with a small number of defensive runes now

Fixes:
Updated a lot of the logic surrounding runes

Actualización: 11 ENE 2021 a las 21:21

Fixes:
Rune of Earth had a duplicate ability ID and was preventing a spell from being used. Corrected.

Actualización: 16 DIC 2020 a las 3:00

Compatibility:
Both of Durthu's skill trees were wrecked by CA and the other skill tree modders. Moved Durthu's magic trees to rows 4 and 5 as a long term solution.

Actualización: 15 DIC 2020 a las 14:38

Hotfix:
Ariel and Drycha were missing the ability groups for their added Lores, corrected.