Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords, Legendary Mastery [REMADE AND EXPANDED]
Ergebnisse 1–10 von 68
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Update: 11. Aug. 2021 um 0:03

Update: 10. Aug. 2021 um 3:50

Update: 19. Jul. 2021 um 5:05

Content/Fixes:
Rekerjiggered Malagor's skill tree. Honestly should've expected that to get messed up.
Malagor once again has the main offensive spells from Lore of the Wild and now starts with them.
Double Wild Heart removed.
Doom and Darkness/Life Leeching removed to make way for the visible Lore of the Wild spells.

Update: 18. Jul. 2021 um 12:37

Fixes:
Removed all vanilla dorf runes and their effects due to a conflict with IM's versions of those runes.

Update: 18. Jul. 2021 um 1:44

Failed hotfix (didn't look at the root cause)

Update: 17. Jul. 2021 um 17:42

Fixes:
Removed the old mod version of rune of doom to avoid duplicates. The effects/duration thereof are being moved over to Impactful magic.

Update: 17. Jul. 2021 um 0:24

Content:
Thorek added to the mod's scope
Added elemental runes to Thorek
Reworked elemental runes into a new spell group that should allow skill switching for runelords and Thorek.
Thorek starts with a small number of defensive runes now

Fixes:
Updated a lot of the logic surrounding runes

Update: 11. Jan. 2021 um 21:21

Fixes:
Rune of Earth had a duplicate ability ID and was preventing a spell from being used. Corrected.

Update: 16. Dez. 2020 um 3:00

Compatibility:
Both of Durthu's skill trees were wrecked by CA and the other skill tree modders. Moved Durthu's magic trees to rows 4 and 5 as a long term solution.

Update: 15. Dez. 2020 um 14:38

Hotfix:
Ariel and Drycha were missing the ability groups for their added Lores, corrected.