Space Engineers

Space Engineers

Diamond Dome Defense Script
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更新: 2020年9月14日 @ 5時18分

Added UseFourPointOcclusion setting for Custom Data.

By default the occlusion check is traced from center of the group of gatling guns. If the gatling guns are space wide apart, the occlusion may not stop guns from firing since center may have a clear shot but the gatling guns on the corners are actually hitting own ship.

This setting allows it to have tighter checks by checking all 4 corners instead of only from center.

更新: 2020年8月27日 @ 3時33分

Fixed issue where script throws error when no AI Turret designators are present. This previous bug also happens when you lose all AI Turret designators during combat as script reloads them every 10seconds.

更新: 2020年8月19日 @ 22時26分

Fixed issue where script throws error when no raycast cameras are present. This previous bug also happens when you lose all cameras during combat as script reloads them every 10seconds.

更新: 2020年8月9日 @ 6時45分

Added commands to enable and disable auto missile launch via toolbar commands.

更新: 2020年8月9日 @ 1時52分

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.

Also added AutoMissileLaunch parameter. By default script automatically launches missiles from "DDS Missiles" group. To disable this behavior, use AutoMissileLaunch=false in CustomData.

更新: 2020年8月9日 @ 1時32分

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.
mData.

更新: 2020年7月3日 @ 7時42分

更新: 2020年6月24日 @ 11時11分

Fixed "not an object instance" issue when target is blacklisted.

更新: 2020年6月18日 @ 3時51分

Vastly improved firing and spray techniques.

更新: 2020年6月15日 @ 11時49分

Extended Manual Targeting Short Name to 5 digits