Space Engineers

Space Engineers

Diamond Dome Defense Script
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Mis à jour le : 14 sept. 2020 à 5h18

Added UseFourPointOcclusion setting for Custom Data.

By default the occlusion check is traced from center of the group of gatling guns. If the gatling guns are space wide apart, the occlusion may not stop guns from firing since center may have a clear shot but the gatling guns on the corners are actually hitting own ship.

This setting allows it to have tighter checks by checking all 4 corners instead of only from center.

Mis à jour le : 27 aout 2020 à 3h33

Fixed issue where script throws error when no AI Turret designators are present. This previous bug also happens when you lose all AI Turret designators during combat as script reloads them every 10seconds.

Mis à jour le : 19 aout 2020 à 22h26

Fixed issue where script throws error when no raycast cameras are present. This previous bug also happens when you lose all cameras during combat as script reloads them every 10seconds.

Mis à jour le : 9 aout 2020 à 6h45

Added commands to enable and disable auto missile launch via toolbar commands.

Mis à jour le : 9 aout 2020 à 1h52

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.

Also added AutoMissileLaunch parameter. By default script automatically launches missiles from "DDS Missiles" group. To disable this behavior, use AutoMissileLaunch=false in CustomData.

Mis à jour le : 9 aout 2020 à 1h32

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.
mData.

Mis à jour le : 3 juil. 2020 à 7h42

Mis à jour le : 24 juin 2020 à 11h11

Fixed "not an object instance" issue when target is blacklisted.

Mis à jour le : 18 juin 2020 à 3h51

Vastly improved firing and spray techniques.

Mis à jour le : 15 juin 2020 à 11h49

Extended Manual Targeting Short Name to 5 digits