Left 4 Dead 2

Left 4 Dead 2

Lonesome Backyard
Affichage des entrées 11-20 sur 25
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Mis à jour le : 20 janv. 2024 à 2h56
par Missi

* Fixed Extreme Mode mob count persisting after round restart
* Made bathroom props non-solid for easier navigation of both survivors and infected

Mis à jour le : 19 janv. 2024 à 2h29
par Missi

* Fixed Extreme Mode button being pressable after starting survival

Mis à jour le : 19 janv. 2024 à 2h13
par Missi

* Fixed script error related to mobs

Mis à jour le : 19 janv. 2024 à 2h07
par Missi

* Fixed the BSP being wrong

Mis à jour le : 19 janv. 2024 à 2h05
par Missi

Added Extreme Mode, which increases the mob size by 5 every round. THIS CAN BE NETWORK HEAVY. USE WITH CAUTION!

Mis à jour le : 18 janv. 2024 à 22h09
par Missi

* Fixed soundscapes not transitioning in the bathroom ladder room
* Fixed mismatched reflections in grassy area

Mis à jour le : 18 janv. 2024 à 20h54
par Missi

* Fixed more instances in which the player can get stuck
* Garage roof has more placed for infected to climb up at
* Bathroom is no longer a dead end and now has access to the roof
* Updated workshop screenshots

Mis à jour le : 18 janv. 2024 à 12h16
par Missi

Removed sound.cache that was accidentally included

Mis à jour le : 18 janv. 2024 à 12h13
par Missi

Numerous QoL improvements and balance changes that needed to be done:

* Storms are now toggleable pre-round and are by default now turned off.
* Most dead-end areas are no longer dead ends (do not go in the house bathroom!)
* Roofs are now accessible to survivors.
* Added Counter-Strike: Source weapons.

Mis à jour le : 27 sept. 2015 à 8h51

* Removed ladder on the fences near the house's door. Players could get stuck on this.
* Fixed a serious bug where players would get stuck in the ceiling if a Smoker constricted them on the couches.
* Changed weapons in the storage shed to be Tier 2.
* Added mounted turrets.