Avorion
Auto Research
Mostrando 11-20 de 27 aportaciones
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Actualización: 7 ENE 2020 a las 23:50

1.3
* Updated to 0.29 - 0.29.6

Actualización: 10 SEP 2019 a las 9:10

* Updated to 0.26.1

Actualización: 6 SEP 2019 a las 8:30

1.2.3
* Reworked turret/system selection. Now you can exclude spefic turrets/systems, instead of researching "all" or "one".
* Auto research can now be stopped by clicking the button again.
* In the previous version I added mechanics that should've prevented server from crashing - auto research was being done in groups with delays. After some testing I decided to lower 'ResearchGroupVolume' from 70 to 10 in order to prevent servers from stuttering. Sorry, but if you changed 'ResearchGroupVolume' and 'DelayInterval', please change them again, because I overridden your configs this time.

Actualización: 30 AGO 2019 a las 1:03

1.2.2
* Updated to 0.26
* Fixed: Sometimes less than 5 items weren't researched
* Fixed: Infinite loops when player undocked, lost alliance permissions and worsened relations
* Fixed: Systems not researching when they had slightly different names
* Added: Small delays every X researches to prevent loops and script from 'hanging' when processing big amounts of items
* Optimized research code, especially for systems
* Added support for "Defense Weapons System"

Actualización: 12 AGO 2019 a las 8:45

Updated to 0.25.2

Actualización: 21 JUL 2019 a las 18:46

Actualización: 21 JUL 2019 a las 18:41

1.2.0
* Fixed turret auto-research mixing weapon types together when research "All" weapon types option is selected (thanks Travis for reporting)

Actualización: 20 JUL 2019 a las 6:50

* Updated to 0.24.1
* Auto and Non-auto turrets now research separately

Actualización: 2 JUL 2019 a las 23:49

* Updated to 0.23.4

Actualización: 24 JUN 2019 a las 19:03

* Updated to 0.23.3