Avorion
Auto Research
Se afișează 11-20 din 27 intrări
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Actualizare: 7 ian. 2020 @ 23:50

1.3
* Updated to 0.29 - 0.29.6

Actualizare: 10 sept. 2019 @ 9:10

* Updated to 0.26.1

Actualizare: 6 sept. 2019 @ 8:30

1.2.3
* Reworked turret/system selection. Now you can exclude spefic turrets/systems, instead of researching "all" or "one".
* Auto research can now be stopped by clicking the button again.
* In the previous version I added mechanics that should've prevented server from crashing - auto research was being done in groups with delays. After some testing I decided to lower 'ResearchGroupVolume' from 70 to 10 in order to prevent servers from stuttering. Sorry, but if you changed 'ResearchGroupVolume' and 'DelayInterval', please change them again, because I overridden your configs this time.

Actualizare: 30 aug. 2019 @ 1:03

1.2.2
* Updated to 0.26
* Fixed: Sometimes less than 5 items weren't researched
* Fixed: Infinite loops when player undocked, lost alliance permissions and worsened relations
* Fixed: Systems not researching when they had slightly different names
* Added: Small delays every X researches to prevent loops and script from 'hanging' when processing big amounts of items
* Optimized research code, especially for systems
* Added support for "Defense Weapons System"

Actualizare: 12 aug. 2019 @ 8:45

Updated to 0.25.2

Actualizare: 21 iul. 2019 @ 18:46

Actualizare: 21 iul. 2019 @ 18:41

1.2.0
* Fixed turret auto-research mixing weapon types together when research "All" weapon types option is selected (thanks Travis for reporting)

Actualizare: 20 iul. 2019 @ 6:50

* Updated to 0.24.1
* Auto and Non-auto turrets now research separately

Actualizare: 2 iul. 2019 @ 23:49

* Updated to 0.23.4

Actualizare: 24 iun. 2019 @ 19:03

* Updated to 0.23.3