Killing Floor 2

Killing Floor 2

Umbrella's DownTownCity
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Update: 12 May, 2019 @ 10:38am

v1.0

Major changes?:
Added new static meshes!
City dumpster 2 filled & unfilled. New BG building, city council office. Speakers stand with mic, grass, gold ingots, stop sign, vault door.
New textures on garage & house.

Changes?:
Added grass on the map in both playfield & BG.
Added two new dumpsters to the map.
Added 2 stop sign's in BG locations near food truck.
Changed floor and wall's in the house.
Changed wall's and roof of garage.
Changed textures on chairs and table in house.
Added speakers stand to office area.
Added vault & gold ingots in office area.
Added a new building in the BG. (City council building)

Fixes?
Fixed the door in house players could get stuck on.
Fixed windows in office so we can walk perfectly without jumping.
Moved NASocket away from door in office.
Moved a plant that glitched through the house wall.


Current issues?:
Workshop screenshot's are out-of-date.

Update: 11 May, 2019 @ 5:13am

v09

changes?:
Updated blood splatters on gorund, house & garage building.

Sorry for the quick update, just needed to fix them blood splatters. <3

Update: 11 May, 2019 @ 2:27am

v08

Changes?:
Added new defend objective area's!
Rebuilt UV's on many objects.
Removed unused meshes, textures materials.
Added the oldLCDTV.
Changed some things around in the house.
Added cell phones to some area's.
Adjusted and rebuilt pathing & lighting.
Added custom pawn spawn locations.

Fixes?:
Fixed doors hopefully not gltiching through walls.
Fixed pathing at truck and blocker.
Hopefully fixed collision on roads for bodys to stay a float.

Current issues?:
Blood need's re-working on the house and the ground, sorry, broke em when i rebuilt UV's.

Update: 10 May, 2019 @ 2:44am

v07

Many changes has tooken place, blood splatters may need rebuilding <3

Good news?:
I think at least 80% of the map is now fully custom!
Blood splatters are working pretty good. :)

New static meshes added! Full list below.:
New berry gush oat truck added, opened & closed. Stone fence added. Light pole's added. Roads, new bike mesh upgrade & replaced old one! New ceiling lights for office. New mag's & potted plants. New desktop tower 02 added. Weights & a box full of blue berry gush oat's!

Changes?:
Replaced all roads with my roads.
Replaced street lights with my street lights.
Added 2 door's to office building.
Added more light switches & sockets.
Added two trucks on the map, berry blue gush oat's here to serve during blood rain or snow.
Replaced the bikes with the new bike mesh.
Added potted plants around the house.
Rebuilt pathing & splatters.
Adjusted many static meshes on roads to equal levels.
Replaced all the lights in office building with my lights.
Replaced some fencing along the house with new stone fences.
Added 2 more ZED spawners in BG


Current issues?:
I forgot to place the new mesh oldlcdtv in the house somewhere.
Roads need colision rebuilt.
door on office first floor goes through the wall.

Update: 7 May, 2019 @ 7:51am

v06

Changes?:

Staticmesh changes:
Many new staticmeshes made with the editor.
New textures for new objects.
Monitor, CompTower, Mouse, Mousepad, Keyboard, CompTable,Cardboard boxes, SniperTank, TopCabients for ktichen, new wall & ceiling for houses, new garage building added, Lightswitch & NAElectricSocket.

Map Changes:
Pathing rebuilt.
New blockers in set areas.
Adjusted a couple of blockers.
Added new meshes to the house on both floors.
Added gun & ammo spawn next to black SUV parked on street side.
Moved some vehicle's around on the map and added more vehicle's.
Added gun & ammo spawn and the other picnic table.
Added new meshes in office.
Adjusted fence line next to the new tank for pathing.
Added pathing blockers for tank.
Added more windows.
Adjusted blood splatters on roads and buildings.


Fixes:
Fixed umbrella Exploit.
Fixed blocker at office window next to tables.
Rebuilt UV & lighting on some meshes.

Update: 6 May, 2019 @ 5:09am

V05

Good news?:
Added new staticmeshes! Auto bikes, Power plant, food truck, city rubbish bin, windows, building wall panels.
Re worked blockers, you now have access to the roads!

Other changes?:
Decorated the map with many objects and cars.
Decreased lighting and bloom scale on street & house outside lights.
Added ramp blocker to officer windows.
Added windows to the houses and office building!
Added new wall planners in the office building.
Added a gun & ammo spawns to yard outside of house on picnic table.
Rebuilt pathing for ZED.
Added more ZED spawners.
Filled road holes with more road.
Increased size of all volumes.
Map is now built with production lighting.

Update: 5 May, 2019 @ 2:25am

v04

Another quick update adding more to the map for play-ability.

Changes?
Added new staticmeshes, picnic table, wagen, table umbrella.
Changed some textures of wood for fences.
Added much more lighting around the map.
Added lighting effects to some lights.
Increased the size of all volumes.
Replaced car with wagen & moved car to tree in crashed position from parking lot.
Moved fences by crashed car.
Added stair like blockers for players & ZED in office area windows.
Added more trash around the map.
Added more BG lighting and effects.
Opened a gate near fountain area for more pathing.
Added ammo spawns in wagen.
Moved gun into wagen.
Updated ZED pathing & added couple more ZED spawners.
Added wagen to house in BG and replaced the car with a different car.


Current issues?:
There is still holes in the roads! lol
Pathing yet again has failed for ZED to jump from windows in office building. (Must use a ramp & triple check force paths)
Windows need to be added to the houses & buildings.
Sidewalks should be added???
Lightning might be too bright?

Update: 4 May, 2019 @ 5:08pm

V03

Good news?
Some new custom fences have been added!

Changes?:
Added two new fences, chain link & wooden.
Added new wood gate frame.
More decoration added inside houses.
Built & updated UV's on new & old meshes.
Updated the pathing for ZED.
Increased size of blocker steps for ZED for officer window area's.
Added more garbage around the map.
Added the Kill box!!!
Increased the fog intensity.
Decreased global lighting.
Stove should now be physical.
Added more gun & ammo spawners around the map.

Update: 4 May, 2019 @ 5:35am

v02
Good news?
I've added Ammo spawns and weapon spawns!

Bad news?
I forgot to make the stove physical.... Oh yeah, and add that death box thingy :P

Changes?:
Updated blood splatters!
Fixed some pathing
Added new staticmeshes, stove, apple, two leaf sapling.
Added path blocker between floors in the house.
Shortened the trader pod in the house.
Added blockers to the windows in the office building to help step up.
Added ammo & gun spawns around the map!
Added more light's & lighting detail.
Darkened the grass.
Fixed grass res so it's smaller.
Fixed red brick buildings texture to be smaller.
Changed some building window frame textures to darker textures.
Fixed floor mat for house to look nicer.
Added benches to fountain area.
Added more ZED spawners around the map.



Current issues?:
Stove is not physical.
Windows still not added, having issues.
Must add death box for falling players if they fall!
ZED get stuck at office windows, blockers to help step over failed. must increase blocker size for ZED.
There is hole's in the road! Must do something about the holes...

Update: 3 May, 2019 @ 6:54am

V01

Good news?:
Uploaded to workshop, needed to test out with shaders?
Shaders are working!

Current Issues?:
ZED does not jump or follow paths placed to jump from office building to parking lot.
Pathing leads to 2nd floor in the house for trade route???
Blood splatters need adjusting.
Players pathing along edges of roads should change... Maybe add blockers to set gates?
Hard time jumping on the beds.
No kill box added!!! Must add kill box for players who may fall through the world.
Needs much more lighting.