Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
目前顯示第 391-400 項,共 671 項
< 1 ... 38  39  40  41  42 ... 68 >
更新:2020 年 9 月 5 日 @ 下午 9:33

• Removed end turn button tool tip when it is also the end of round.
• Deck summary now checks if each card is valid.
• Garrisons flip when avatar is dropped next to them during the day.

更新:2020 年 9 月 4 日 @ 上午 8:36

• Gray tokens drawn for defence of a players keep are half fame (Rounded Up).
• Terrain database gets updated with Necropolis, Hidden Valley, and Megapolis locations changes.
• Hand size increases when next to second megapolis city now.
• Elementalist Disc edge tinted blue and labelled correctly.
• Elementalist and Dark Crusader Monster Tokens Added.
○ Uses image change to keep the GUID for both the disc and the token.
○ Counter above token allows for overkill to be recorded and affects fame gain, and level loss.
○ During end of turn clean-up he gets passed to the next coop player, or reduces level.
○ Shield(s) Auto deploys to the Leader disc.
• Fight button now draws all leader monsters and the new Leader token
• Fight button draws the city combat bonus reminder token.
• Dark Crusader Leader and green summoner pull from the correct token piles.
• Wound pile doesn't seem to absorb the objects dropped on it, so I removed the trash note from its description.
• Stopped summoned monsters giving faction rewards when cleaned up.
• Out of turn players won't get Combat Icons as they should be cooperating with the fight already started.
• Setup menu title uses a larger font.
• Dropping shield on leader token won't give Friendly city prompt.
• Fixed Interface Help Notes with line feeds and carriage return symbols.
• Changed Healing Hands icon on the faction reward reference card to the hand symbol.
• Level Up reward reminder shows up if you jumped two or more levels now.
• Stopped Scenario Tweaking leaders to level 12 from changing the Friendly city to a Megapolis.

更新:2020 年 8 月 27 日 @ 上午 6:58

• Removed Avatar shield Icon when city is full of shields.
• Removed Avatar attack icon when city is defeated
• Combat icon added to summoner monsters.
• Summoned monsters will discard properly.
• Summoned monster won't affect the gains now.

更新:2020 年 8 月 26 日 @ 上午 8:17

• Start at Higher Level interface updated.
○ "Create Card Pool" and "Complete" buttons merged into one.
○ Removed Skill amount.
○ Put the free advanced action amount above the running totals
○ Optimised UI update timing.
○ Updated the info text.
• Reward tokens get placed in inventory during play area clean up.
• Added extra description to rewards about Swapping them during interaction.
• Added description to reward piles about deleting them to just gain fame.
• Cleaned monster token clean up code to handle rewards, and prepare for summoner button.
• Mage Knight dropped on city says "assaults" or "entered" appropriately.
• Added Influence per shield reminder to city card descriptions.
• Rampage Combat icons won't error when in a friendly city.
• Fixed Change Color help note.

更新:2020 年 8 月 25 日 @ 上午 8:18

• Increased timing for marker icon removal.
• Marker Icon only vanishes for your own marker now.
• Reduced a function's call and stopped the errors when exiting the game.
• Motivation and plunder buttons update card counts so night tactic 4 stays working.
• Optional actions stay active until a card is played now.
• Night Tactic 4 redraws the amount discarded , not refills hand.

更新:2020 年 8 月 24 日 @ 上午 7:26

• Combat Icons appear on rampaging monsters when in a city.
○ Will pull the city monsters if clicked first.
• Help can be toggled off properly during the setup phase.
• Picking up a city will Broadcast a warning.
• Shields Dropped on Graveyard gives an announcement now.
• Day tactic 4 adjusts the hand size number in the interface now.
○ Removed the Info Pop up.
○ Added Tooltip to main menu.
• Night Tactic 4 optional action now shows up on your turn.
• Night Tactic 6 optional action is clickable on your turn now.
• Marker Icon disappears when one is found already.

更新:2020 年 8 月 23 日 @ 上午 6:52

• Cards from offer won't turn off skill claim buttons.
• Help comes up immediately after starting game.
• Stopped terrain warnings showing when drawing the Terrain tiles.
• Hidden Valley scenario wont show combat icon on glades.
• Hidden Valley Scenario shows combat icon two hexes away to indicate rampaging tokens ambush ability.

更新:2020 年 8 月 22 日 @ 上午 3:16

- fixed error when clicking combat button.
- Exploring tiles will activate the button now
- Added note to cities explaining the use of the city cards for dealing with the city.

更新:2020 年 8 月 21 日 @ 上午 4:16

• Decreased odds of a variant being chosen by a random game to 1 in 5.
• Changed setup starting text to a "What's New" page.
• Stopped monster's piling up when clicking the combat button multiple times.

更新:2020 年 8 月 20 日 @ 上午 7:56

• Added Fight Icon to player avatar.
○ Moves any monster token(s) under the avatar to player's mat.
○ Draws monster token(s) for adventure sites when no existing tokens exists.
○ Moves all city monsters if on the city cards
○ Draws the monster tokens for the ruin if no pre-existing monsters exist.
○ Draws a Gray token if on an opponent's keep during competitive.
• Added Fight Icon to surrounding Rampaging Tokens.
○ Also draws the mage, keep token(s) if avatar is on them.
• Fight Icon appropriately vanishes when clicked depending on location/rampaging combinations.
• Increased Map scripting zone height to read token piles up to three high.
• Made Icons update based on Avatar locations, turn and situation.
• Icons are the same scale no matter which state avatar is chosen.
• Stopped recalculating fame when displaying the score, it is done during UI Update now.
• Reduced Avatar Float Time when returning monsters.
• Dummy turnorder entry is done more efficiently during Player setup.
• Volkare's Quest Arrows lock to his feet again.
• Stopped Hand Size increase broadcasting twice when dropping Avatar on city card.
• Relaxed optional action for Night Tactic 4 and 6 to be usable on your turn.