Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Uppdatering: 19 jan, 2020 @ 6:00

• Added Walkthrough as an asset bundle
• Added a spare deck of tactic cards in case of emergencies
• Adjusted the tool tips for the objects left at the top left corner.

Uppdatering: 19 jan, 2020 @ 1:58

• Removed City Tile Bag after setup
• Made flipped down monster tokens in your play area, return to the game board.
• Made the script recognize the other Volkare Model States when deploying cities.

Uppdatering: 18 jan, 2020 @ 4:55

• Converted Mage knight Rule Book to Asset Bundled Version
• Each round will shrink the deed deck by a fraction allowing bigger plays as your hand grows.
• Starting at a Higher Level-
○ Fame tokens now position themselves better on their spot in the track.
○ Locked complete button when you have more units than command tokens.
○ Locked complete button if Crystal and spell don't match color.

Uppdatering: 16 jan, 2020 @ 14:49

- fame tokens deploy in a stack until I can fix the spread across various cell sizes

Uppdatering: 16 jan, 2020 @ 14:48

• Fixed Artifact claim error
• Fixed Greatest Relic Hunter score for Competitive Games.
• Made Greatest Relic Score Black for Solo and Co-Op
• Made Relic hunter score center across all players.

Uppdatering: 15 jan, 2020 @ 8:55

• Added Option for starting at a higher level, which is needed for "Lost Relic" scenario.
• Optimized UI Code so other players can see what is happening in the interface.
• Removed the UI broadcasts.
• Removed skills from dummy when using him in coop (ie not solo)
• Changed the command stack to a scalable bag, so they draw face down.
• Added help note to player board(s) and removed it from above the interface

Uppdatering: 10 jan, 2020 @ 14:15

• Fixed new timing code not filling the offer at end of round.
• Stopped Night tactic 6 looking for data after it had been removed.

Uppdatering: 10 jan, 2020 @ 3:36

• Moved Conquest Scenario to be default scenario.
• Made all option check boxes keep there settings when changing scenario's.
• Reworked the Offer filling code to be more robust, and avoid double dealing.
• Made Mana dice re-roll code work before the game has started to avoid timing issues
. • Fixed an issue when placing a village unit in the first draw of scenario "First Encounter"

Uppdatering: 9 jan, 2020 @ 2:36

• Day/Night now applies during the First Setup, not the Second Setup.
• Second Setup delayed a bit more to see if It can stop the offer cards pilling up.
• Score panel fixed sizing problem when second player has a score but first does not.

Uppdatering: 8 jan, 2020 @ 15:10

• Terrain tile stack generation now handles removed Lost Legion Terrain Tiles.
• Deck arranging for certain scenario's now handles removed Lost Legion Cards.
• Moved cards out of the offer tracks and adjusted the timing a little