Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Mis à jour le : 12 sept. 2023 à 11h31

• Score board has everything centre justified now.
• Mazes and labyrinths will snap Mage Knights again.
• Gave mana dice a bounciness factor of 1
• Re-worked a lot of the mirror source code. It look bullet proof now fingers crossed
• Changed setup elevations to stop dummy board going crooked.
• Added slight pause on reward claim button so scripts can be up to date.

Mis à jour le : 4 sept. 2023 à 16h21

• Added reminder icons to monsters in Mine Liberation scenario
• Banner artifacts won't cause errors in script.

Mis à jour le : 2 sept. 2023 à 4h26

• Crystals dropped into the crystal bag area will delete.
• Cleaned tactic routine to only work with tactic cards
(didn't expect someone would put tokens there)

Mis à jour le : 29 aout 2023 à 8h47

• Lost Relic scenario now starts with reputation like other blitz scenarios.
• Colour bar above boards won't move when getting a command token.
• Another tweak at stopping the dummy board going crooked.
• Added slight pause for monster to reach board before adding the decals.

Mis à jour le : 28 aout 2023 à 5h40

• Improved the code so hopefully Dummy board won't go crooked.
• Cleaned up graveyard deploy code in Realms of the Dead.
• Cleaned up graveyard deploy code in Life and Death.
• Secret tomb and dungeon deploy code cleaned up.
• Mine deploy code cleaned up.
• Cleaned up the AngleToXY code.
• Optimised deck description code.
• Explore buttons now removed when no options are left.
• A notice shows if lift Height is too low.

Mis à jour le : 18 aout 2023 à 10h06

• Added "Update location" button to movement calculator.
• Added reminder icon to monster tokens for "No Units Allowed"
• Added reminder icon to monster tokens for "One Unit Allowed"
• Added reminder icons to monster tokens for "Night Rules Apply"
• Tagged Skills snap points to the objects they're intended for.
• Tagged Wound snap points to the objects they're intended for.
• Tagged Banner snap points to the objects they're intended for.
• Tagged Unit snap points to the objects they're intended for.
• Tagged Command snap points to the objects they're intended for.
• Failed game over text cleaned up.
• Avatar raised for return of graveyard monsters in realm of the dead
• New Command tokens push anything found in its spot to the next position.
• Banner of command doesn't lose its icon during end of round reset.

Mis à jour le : 16 aout 2023 à 8h09

• Artifact reward button text fixed.
• Updated compendium.
• Tagged city card snap points to only work with Mage Knights.
• Tagged Maze snap points to only work with shield tokens.

Mis à jour le : 15 juin 2023 à 7h23

• Cleaned code for better readability
• Added "Raider of the Crusader Temple" scenario to assist someone in their testing.
• Fixed some more font spacing issues.
• Removed some xml code showing up as text.

Mis à jour le : 12 avr. 2023 à 10h02

• Applied the fonts from the action cards to all my UI menus.
• Major cleanup of my XML file formatting.
• Added Latest Compendium
• Removed "+" from 0 reputation bonus
• More translation fixes.

Mis à jour le : 2 févr. 2023 à 6h05

• Multiple Level Ups detects properly for Blitz scenarios.
• Level up type added to the main interface.
• Added a straighten object pass for crooked objects at end of setup.