Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Näytetään 651–660 / 671
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Päivitys: 2.6.2019 klo 0.21

*Implemented a Clean play area button which wraps up the code from Mana Roller and the trash bin into one working action. The button will look at what is in the play area and remove all mana crystals, re roll any mana die, move monster tokens to the discard piles in the monster area, and put any cards that came from your deed deck into the discard pile. Cards are saved to a registry when played from your deed deck to your hand. This registry is used to clean the play area, so cards brought over temporarily from the offers will remain in the play area for the player to manually return.
*Slight hand adjustments so as not to interfere when playing card to the play area.
*Renamed the shades of Tezla Tokens to not be orks anymore.
*Removed snap points along the bottom of the units and down the right side of the board. I believe the first was to give the option of using the wound cards, and the second was for how many keeps you have conquered. With the snap being so strong lately they were grabbing played cards unintentionally.

Päivitys: 30.5.2019 klo 2.58

*Fixed the hand dropping issue once and for all! Now the script sets up the hands every time the mod is loaded.
*Made the end of round button access code more robust.

Päivitys: 27.5.2019 klo 7.52

*Made the "End of Round" button only press-able when a player or dummy's deed deck is empty. This should reduce accidental presses during the game. Player keep playing turns as normal until the empty deed deck person or dummy calls end of round. This button still should not be pressed until everyone else has one final turn.

Päivitys: 26.5.2019 klo 1.52

*Cities now switch to the level required by the scenario. They will stay blank if they are friendly or destroyed.
*fixed some script errors regarding Volkar'e Camp Terrain Tile.

Päivitys: 25.5.2019 klo 20.26

*Fixed Deep Mine reference card flipping for just a Mine
*Moved the code for End Round and Day night to the UI instead. It still operates as before, but I plan to make the end round button only activate when it's possible to call End of Round.

Päivitys: 23.5.2019 klo 8.16

*added a random terrain tile orientation option to the menu. This will build the terrain stack so each tile is rotated in a random way. Just place a tile then flip it.
*fixed Volkare's camp from triggering elite units early.

Päivitys: 22.5.2019 klo 5.59

*unlocked the rule books so you can use the next and previous states buttons
*The play area is a lot smarter now
-Playing core tiles on the coast of a wedge map will tell you it's not allowed
-All monster token will be played as required by the scenario
-"Mine Liberation" has tokens correctly played to mines.
-In "Life and Death" scenario North south is worked out and correct monsters are played. Middle tiles have random monsters .
-In "Life and Death" and "Realm of the Dead" glades have correct tokens played.

Päivitys: 15.5.2019 klo 2.50

Fixed hand size so cards won't jump around

Päivitys: 14.5.2019 klo 3.46

-Changed yellow hand back to white and made the claim buttons slightly grey instead.
-Added the city info cards to flip when played code

Päivitys: 12.5.2019 klo 10.03

* Round order tokens now deploy in random order, meaning the token in the 1st position should choose a tactic first. If the dummy chooses tactics first he's put in the first position, otherwise he's put in the last position. You will need to manually reorganize these after tactic selection.
* Fixed the offer claim buttons, so they only work for seated player. No matter their color.
* Made the offer claim buttons match the color of the player hovering over them, to reinforce which color the card will go to.
* The announcement now uses player name when claiming offers.
* Terrain Info cards now reveal themselves when that feature is on the board.