Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Näytetään 351–360 / 671
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Päivitys: 14.11.2020 klo 9.21

• Megapolis reminder note vanishes when switching scenarios.
• Avatars drop back to the board even if low physics is on.
• Avatar get lifted for Graveyards and Glades in Life and Death.
• Ultimate Conquest description updated.
• Plugged another error when dragging between player area zones.
• Staggered play area clean-up

Päivitys: 11.11.2020 klo 8.24

• Greatest City Award now includes city Assists scores to work out who is the greatest.
• Stopped error when flipping the table.
• Added more checks when drawing reward tokens for enemies defeated.

Päivitys: 9.11.2020 klo 7.43

• Undoing or loading will reset the hold states on certain functions
• Exiting the game won't cause errors.
• Stopped graveyards floating slightly.
• Took another try at the refill monster problem.
• Pursuing Rampagers won't enter a conquered or friendly city.
• Added a snap point to the lower left corner of city cards

Päivitys: 8.11.2020 klo 2.48

• Leaders don't get fortified icons on their army.
• Setup menu reports friendly cities instead of level 0.
• Keeps and Mage towers drop shields automatically.
• Score report error fixed.
• "Placed shield reminder" won't show up if a shield exists.
• "Realm of the Dead" Reminds you to place shields and gain site rewards for graveyards.
• Fixed error when trying to process a defeated pursuing Rampager.
• Fixed a token refill duplicating monster token and changing GUID bug

Päivitys: 6.11.2020 klo 8.00

• Fixed Ruins drawing monsters.
• Fixed card entering decks creating errors
• Friendly city shields go to right place.
• Fixed fame and rep calculating for normal cities.
• Optimized the icon creation to happen only once if called multiple times.
• Gauntlet scenario has the city card in a better place.

Päivitys: 5.11.2020 klo 7.27

• High level megapolis can be reached again
• Fixed smoke for dual cities.
• Fixed city monsters detecting as regular monsters now that they are in the map area.
• Manual move of rampage monster tokens removes the attack Icon.
• Deleting shields will interact as if you removed them from the scripting zone.
• City will load there monster token when settled, so quicker.

Päivitys: 4.11.2020 klo 8.43

• Stopped spectators clicking buttons.
• City Cards move closer to the city terrain tile.
• Megapolis scoring understands there is two cities acting as one.
• All megapolis monsters are pulled to player board when attacking from either city card.
• Monsters have reminder icons applied.
• Added "Megapolis Possible" setup reminder panel.
• Removed city bonus reminder tokens.
• Large garrisons wrap when brought to player board.
• Fame wrap around math tweaked, so should count past the end of the board better.
• Altered the report text box to not update all the time.
• Made the report panel only visible to players who are "Admin"
• Volkare Return scenario with city levels higher than 11 switches it to megapolis.

Päivitys: 1.11.2020 klo 7.21

• Auto flip button indicates it's state when loading.
• Pursuers join a fortified site assault.
• Volkare army won't give negative rep anymore.
• Pursuers will use the city model as the player when model is on a city card.
• Volkare model removed from board when he wins.
• Volkare defeat can still upload scores if desired.
• Volkare defeat won't show score panel.

Päivitys: 31.10.2020 klo 8.20

• Out of turn pursuit button won't show up with Volkare.
• Out of turn pursuit button won't show up if no pursuers exist.
• Volkare won't loose his guide arrows when picked up.
• Tweaked Volkare's timings
• Stopped pursuing rampagers trying to assign to Volkare.
• Claim buttons show up after reload.
• Krang's Regenerate skill description updated to mention solo play.
• Burned monasteries won't protect from pursuers any more.

Päivitys: 30.10.2020 klo 5.35

• Score Reporting will only ask once now.
• Updated the reporting text a bit