Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: 18 mei 2020 om 23:34

• Drawing cards goes to end of existing hand.
• Added description text to unit wound and keep trackers
• Adjusted tags associated with Mod

Update: 17 mei 2020 om 7:48

• Updated Ymirgh to latest from BGG

Update: 16 mei 2020 om 1:51

• Rep Loss for purple monsters recognizes if it’s a mage tower or drawn monster now
• Menu now changes from gain to lose reputation as needed.
• Changed Offer Labels to make it less confusing
• Added some lines to make Offer and skills more readable.

Update: 15 mei 2020 om 20:02

• Fixed "Retuned" Typo

Update: 14 mei 2020 om 18:54

- Fixed "Grestest" Typo

Update: 13 mei 2020 om 19:40

- Put an error catch in if using the skill token differently to how I assumed

Update: 13 mei 2020 om 6:05

• Made buttons click
• Created buttons for day tactic six
• Made end game toggle available at all time

Update: 12 mei 2020 om 5:32

• Volkare doesn't trigger location events like a player would.
• Updated Main Ui with some button graphics

Update: 8 mei 2020 om 22:26

• Steady Tempo, Crystal Joy and Mystery Box will be left for the player to decide if they want to discard or not
• Wounds are subtracted from the final score now.(Not added)

Update: 2 mei 2020 om 9:55

• Hand size updates based on avatar location to conquered keeps.
• Broadcast when placing a shield on a keep lets you know the script recognized it.
• Removing shields from monasteries and keeps will undo the action
• Hand size resets after each turn.