Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Opdatering: 26. juni 2019 kl. 6:28

Saving now will record the scenario for the next time you load your save.

Opdatering: 25. juni 2019 kl. 9:04

Opdatering: 25. juni 2019 kl. 8:30

Opdatering: 24. juni 2019 kl. 9:17

-used some better scans for the advanced action deck. Other decks will follow when I get the time.

Opdatering: 22. juni 2019 kl. 2:13

Wow, I can't believe I got it to work, but turns have been added to mage knight.
I'm not sure how user friendly it is for people, so let me know in the comments.
-A whole turn system has been added.
+Tactic draw at the start, complete with random Dummy Selection
+Updated Info box to have Mage knight who's turn it is, plus their fame and fame required.
+End turn button with a safety second button to make sure your rewards are claimed.
+Call End of Round button, only available when a deed deck is empty on that mages turn.
+Final turns allowed before resetting the board

-moved the play area zone so card cleanup won't grab up units.

Opdatering: 9. juni 2019 kl. 8:27

Opdatering: 8. juni 2019 kl. 6:41

*made the end round button scoop up all the cards into new deed decks and deal the starting hand.
*moved the "recording of players cards" code from the draw button to be instead on the "entering the hand zone" code. Now any card moved into your hand from anywhere will be cleaned up into your deed deck. Helps with wounds going straight to hand.

Opdatering: 6. juni 2019 kl. 8:45

*Removed Dice Icon from player mats

Opdatering: 4. juni 2019 kl. 9:15

*fixed the claim buttons pulling cards to the wrong spot
*cleaned the script a little more, it may run a little quicker now.

Opdatering: 3. juni 2019 kl. 7:30

*Conquer and Hold needed regular Units the first Half, and mixed the second
*First Reconnaissance should not have had elite units
*Stopped the "End of Round" button being turned on after reaching the last round.
*Stopped Banners getting cleaned by the "Clean play Area" button.