Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Viser 521-530 af 671 forekomster
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Opdatering: 28. jan. 2020 kl. 8:24

• Made the terrain tile pile have night shading.
• Pulled terrain tiles will be shaded for day or night as needed.
• Shuffling Terrain tile stack will update it's color if the top tile changes from country to core or vice versa.
• Drop down menus update themselves, and remove mage Knights already selected
• Mega conquest can be tweaked to have megapolis's now
• Added a clock, in case you loose track of the time.
• Main menu can be reactivated by clicking the setup button in the top left. You can close and read through the scenarios and get it back up after.

Opdatering: 26. jan. 2020 kl. 17:54

- Made the setup move the component after locking them during setup. Before it was move then lock.

Opdatering: 26. jan. 2020 kl. 14:39

• Fixed one regular unit card that had bad data.
• Adjusted player setup to be a bit more friendly with multiplayer.
• Fiddled with the scale bag values a little bit.
• Removed menu Tooltips. They were getting stuck on screen when I clicked start too quick.
• Mega Conquest now auto deploys Necropolis and Hidden Valley Tokens

Opdatering: 25. jan. 2020 kl. 18:45

- Primed the pump with the fame board variables

Opdatering: 25. jan. 2020 kl. 15:28

• Made fame board record it state over save games.
• Scorecard, now reads the correct fame
• Fame till next level now shows for until you are on the last row.

Opdatering: 25. jan. 2020 kl. 3:05

• Got scale bags to draw from just above the pile.
• Changed tile stack to a scaling bag.
• Converted Quest Card and Weather rulebooks to Asset Bundles.
• Fixed volkare solo trying to draw skills.

Opdatering: 24. jan. 2020 kl. 17:42

• Removed all code storing from the components.
○ All data is stored at the end of the global script now
○ Makes programing easier.
• Majorly re-wrote my token deploying script.
○ It's easier to read and follow
• Wider rotated terrain tile margins so Megapolis won't deploy tokens under the extra city.
• 5th Monastery advanced action card should create a claim button now.
• Removed Cemeteries from Mega Conquest scenario
• Fixed the creators name in the Mega Conquest scenario.
• Locked the cities and leader hexes when played.

Opdatering: 22. jan. 2020 kl. 3:57

• Added Level 11-12 Command Tokens
• Updated the level 11 fame board to a level 12 fame board
• Included new scenario "Mega Conquest" by AuthurDent

Opdatering: 21. jan. 2020 kl. 8:15

• Flipped Unit Banners back upright at end of round
• Changed a lot of object rotations to smooth rotations for a better look.
• Stopped an error when using Blitz fame board and corrected the fame being read from it.
• Added Scenario Reference as an Asset Bundle
• You can now have minimum 2 country tiles with a wedge map.
• Removed help notes for players not playing.

Opdatering: 20. jan. 2020 kl. 8:31

• Made terrain tiles states save.
• Removed Monster location data when it is returned to the main piles from discarded.
• Script now checks and gives an error for Open, but limited maps.
• Stopped Avatars from floating if you go through the end turn sequence too fast.
• Added an 11 level fame board as a third state
• Added The expansion rules as an asset bundle