Space Engineers

Space Engineers

Whip's Artificial Horizon Redux
Ergebnisse 1–10 von 18
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Update: 14. Okt. 2024 um 11:30

Version 1.12.8

Summary
Fixed newly introduced type deduction issue with MathHelper.Clamp

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/13007dcf500ffe21d48d2a33cb22b7f5e687191a

Update: 15. Feb. 2024 um 10:39

Version 1.12.7
Changelog[github.com]

Added altitude offset, minor visual changes to minimize horizontal width

Update: 17. Jan. 2024 um 15:05

Version 1.12.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/573327ace0641b0489a0c2758d8068be5161cbba

Added acceleration mode enum to allow users to switch between m/s2 and g's for accel display. Also added units to displayed quantities.

Update: 10. Mrz. 2022 um 14:48

Version 1.10.2
  • Added animated title screens

Update: 22. Apr. 2021 um 14:39

Version 1.9.1
  • Changed how script background is set to help with sync

Update: 3. Jan. 2021 um 11:59

Version 1.9.0
  • Added vertical speed indicator
  • Improved text box text centering
  • Gave pull up text box more padding so text is easier to read
  • Centered subtext to avoid clipping on some text panels

Update: 1. Dez. 2020 um 11:35

Version 1.8.1
  • Added buffered average to terrain derivative to smooth out noise
  • Made use of bugfixes to Ini

Update: 12. Jun. 2020 um 11:33

Version 1.7.0
  • Workaround for Keen's broke ass sprite caching system. Sprites will now be forced to draw on servers periodically.

Update: 1. Mai 2019 um 17:45

Version 1.5.0
  • Added collision imminence indicator. Two arrows will move towards the center of the screen the sooner a collision is detected

Update: 30. Apr. 2019 um 18:43

Version 1.4.6
  • Reverted "Collision warning time threshold" back to 5 seconds after my shit reflexes lead to me smashing into the ground (Better safe than sorry)