Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Necromancer Class Overhaul
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Update: 7 Aug, 2022 @ 7:43am

Version 1.1.0
Implemented targetting improvements for controller users. Minor balancing tweaks.

Bug Fixes:

  • Fixed an issue whereby enemies weren't able to use Arcane Volley when Enemy Skills is enabled.

Balance Improvements:
  • Oath of Desecration
    • Reduced AP cost from 2 to 1.
    • Reduced damage buff from 20% to 10%.
  • Coagulated Armour
    • Reduced AP cost from 1 to 0.
    • Now additionally grants a small Constitution buff for its duration.

Other Improvements:
  • The Gravecaller class preset now has 1 Necromancer and 1 Summoning, instead of 2 Necromancer.
  • Controller targetting improvements for the following skills: Oath of Desecration, and Dispel Undead.
  • Some enemies will be able to access the Witches Brew skill if the Enemy Skills feature is enabled in OdinCore.

Update: 22 Oct, 2020 @ 2:26am

Version 1.0.10
Small tweaks and compatibility changes.

Bug Fixes:

  • Fixed an issue where Corpses created via the Unearthed Corpse skill were failing to be fully-despawned from the game upon expiry.
  • Fixed an issue where Undead Overlord incorrectly required Necromancy 3 instead of the intended Necromancy 2 & Summoning 1.

Balance Improvements:
  • Raining Blood
    • Once again sets Decaying, but only on enemies this time.

Compatibility Improvements:

Update: 1 Jun, 2020 @ 5:53am

Version 1.0.9.1
Minor changes to the Raining Blood skill.

Balance Improvements:

  • Raining Blood
    • No longer sets Decayed.

Update: 27 Mar, 2020 @ 8:59am

Version 1.0.9
Various bugfixes and quality of life improvements.

Bug Fixes:

  • Fixed an issue where Translocate was also teleporting summons alongside the caster.
  • Fixed an issue where the armour visuals were incorrect for the new Undead summons.
  • Fixed an issue where the Sanguine Torrent tooltip was displaying the incorrect health sacrifice values.

Balance Improvements:
  • Mystic Rupture
    • Reduced AP cost from 2 to 1.
  • Sanguine Torrent
    • Increased base damage from 90 to 95.
  • Raise Undead Warrior / Mage
    • Increased base Armour and Magic Armour values slightly for both pre and post-10 forms.
    • Increased the Mage's base vitality by 5.

Other Improvements:
  • Improved visuals of the Translocate skill.
  • Updated tooltip of the Undead Overlord skill to better reflect the summon count increase.

Update: 1 Oct, 2019 @ 12:35pm

Version 1.0.8
Update to facilitate the new Vendor Toggle feature added to OdinCore v1.2.0.

PLEASE ENSURE YOU HAVE V1.2.0 OF ODINCORE OR LATER BY CHECKING THE MODS MENU

Other Improvements:

  • Basegame Necromancer vendors now stock the new non-crafted skillbooks and weapons.

Update: 22 Aug, 2019 @ 5:08am

Version 1.0.7
Implemented a level curve for vendor weapons.

Balance Improvements:

  • Vendor weapons now use a level curve:
    • Uncommon: Lvl 4+
    • Rare: Lvl 9+
    • Epic/Legendary: Lvl 13+

Update: 25 Jul, 2019 @ 11:34am

Version 1.0.6.2
Bugfixes to the Reanimator skill/status (HUGE shoutout to Zerb, Mazu, Shinobu, and LeReaper for providing reproducable conditions.). Slight tweak to the Undead Assassin summon.

Bug Fixes:

  • Resolved an issue where killing a unit outside of cast range would cause Reanimator triggers to fail.
  • Resolved an issue where killing a unit whilst the Reanimator host does not have access to AP would cause triggers to fail.

Balance Improvements:
  • Undead Assassin no longer has access to Backlash.
  • Undead Assassin now instead has access to Cloak and Dagger.

Update: 24 May, 2019 @ 11:38am

Version 1.0.6.1
Raise summons now require an "intact" (i.e. non-exploded) corpse to summon. This is to prevent players from abusing the summons with the Glass Cannon talent or on Lone Wolf playthroughs. Balance change for Ophidian Glare to mitigate Enemy Skills abuse. Numbers changes to summons.

Balance Improvements:

  • Shallow Grave now also triggers when killing a target with one of your summons.
  • Raise Summons:
    • Requires the target corpse to be intact.
    • Reduced upfront damage on each by a suitable amount.
    • Increased vitality of each by a suitable amount.
  • Characters gain Terrified and Transfixed immunity after the Transfixed status expires.
    • This is so that the AI using Enemy Skills doesn't perma-lock characters out of combat.

Other Improvements:
  • Improved the skill icon for Blood Barrage.

Update: 21 May, 2019 @ 2:21pm

Reverted back to version 1.0.5 whilst I investigate a multiplayer crashing issue introduced by the latest version of OdinCore. I suspect a fix will be ready in a couple of days.

Update: 20 May, 2019 @ 10:31am

Version 1.0.6
Raise summons now require an "intact" (i.e. non-exploded) corpse to summon. This is to prevent players from abusing the summons with the Glass Cannon talent or on Lone Wolf playthroughs. Balance change for Ophidian Glare to mitigate Enemy Skills abuse. Numbers changes to summons.

Balance Improvements:

  • Raise Summons:
    • Requires the target corpse to be intact.
    • Reduced upfront damage on each by a suitable amount.
    • Increased vitality of each by a suitable amount.
  • Characters gain Terrified and Transfixed immunity after the Transfixed status expires.
    • This is so that the AI using Enemy Skills doesn't perma-lock characters out of combat.