Arma 3
Black Dagger Armory
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Update: 23 Oct, 2024 @ 8:23am
by rib

Custom Armour:
- Frank Helmet and Armor
- Dusk Helmet
- Knight > Company Command - change for new assignment
- Arturo > 2nd Platoon - changes for new assignment
- Zodiac Armor cleanup
- Lots of backend rework (file restructure)
- Reynolds Armor
- Undead Helmet
- Parhau Helmet and Armor pilot

Armour:
- bug fixing backpacks
- 1st Platoon new callsign - MAMMOTH
> All helmets fixed to suit new insignia > Reynolds, Covell, Zodiac
- 1-1 new logo and callsign - RHINO
> All Helmets and Armor fixed to suit new insignia > Cross, Undead, Five
- S1, S2, S3, S4, S5, S6 Medic pauldron rework
- Jumppack fixed
- Jumppack RTO Added
- Lots of backend rework (file restructure)

Vehicles:
- Pelicans (both Variants) ace_cargo_space > 48
> should be able to fit all pods in
- SS Pelican adjusted turret to Thunderbolt II.

Misc:
- Breacher unit fixed armor
- LZ fixes to marker script


Any issues or recommendations please post them in #mod-requests thanks
Modver: 3.0.1

Update: 14 Oct, 2024 @ 11:18am
by rib

Customs:
- Wolsey fixes
- Burkett Helmet
- Reynold armour changes
- Jenkins Armour
- Reaper Helmet
- Boston Armour changes
- Rib Armour adjustments
- Hidden several old members equipment

Armour:
- Breacher Armour (across all squads)
- reshades on the Deck crew uniforms - much better to look at now.
- lots of base code cleanup

Scripts
- Bino LZ Script - concatenation update (double barrelled variants for greater disctinction (less chances of 2 LZs having the same name))
- DEV - Jumppack its there still WIP. - S13 SOLA Jumppack - NSM MAY BE REQUIRED

Factions:
- Faction rework - Due to removal of mods I've had to remove the following factions - New Friedian Movement (NFM), Rose Garden, CMA, Crimson Sons, Viridian Dawn, etc.
- CMA asset removal (sorry flowers it broke)

BDC Faction rework - I've spent a LOT of time reworking our own faction. From shitty faction that had nothing to a great faction that has everything I can think of. (This will cause disruption but comps will be updated accordingly).
> Actual units (including ALL the base classes with Armour)
> Each squads colours (including both platoon commands and detachments)
> Groups - standardised squad composition, Platoon commands, Pilots and additional crewman (vehicle operations)
> The "Heroes of Black Dagger Company" - Currently only myself, but will include others once I've got them sorted.
> Changed all the assets we have over to the new faction
> Editor Previews - Vehicles, Groups, Units etc
> Roles preassigned (medical, engineer, EOD/Explosives)

Weapons:
Fixed the 9.5x40mm 400rnd box mags
+ 1200rnd 7.62x51mm box mag for the Pelican
~ Adjustments to the Anvil 3 missiles:
> allow lock on capability (Laser, IR, Air) - untested
> lower lock distance from 5000m > 4000m
> indirecthit damage from 100 > 80
> Indirectrange from 10>8
> hit damage 850>650

Vehicles:
All airframes
> Crew added
> Faction changed
Hornet and Pelican Specifics
> Added a Camo changing menu! - Thanks @wall__ace for helping with this :heart:
> Hornet lite weapon changed from the 30mm to the 20mm (for balance)

Pelican changes:
> Lots of structural changes to the code (no variables changed just code cleanup)
> ACE_Cargo added - Spare wheels and tracks added to support elements
> Simple object code support added
Single Seat Pelican added
> Disables the Co-Pilot seat and adds weapon to the Pilot
> Some minor changes in Magazine capacities to balance the dual and single seat (Dual seat will have more capabilities than the single)
> Lower Max Speed - doesn't affect "Forward Thrusters", only effects AI calculations.
> Increased Fuel Consumption
> New 40mm Main cannon + supporting ammunition

Props:
- New Frigates - all our cannon ships (Land Down Under,
- fixed all the editor categories of the props (they all show under the correct category now)
- Fixes to stuff due to faction changes
- New Banner and CTF Banner (Flags)

Music:
- Added Helldivers OST
- Added Impact (Arbiter Extended Mix) - Halo 2

Main menu:
- 4-5 new Main menu screenshots added
- Fixed IDCs (fixes the loading screen IDs)
- Logo fixed?

WORKING ON FOR NEXT UPDATE:
- RRR vehicles - 1 air (most likely a Pelican) and 1 ground (warthog - custom)
- Vehicle Menu Script (still in progress) - Base functions are done. We're (me and wallace) just getting the Spawns, Pylon customisation etc done
- More maglock options for Pelicans (like the Taru in Base Arma) - looking into after RRR

Skipping a few versions due to size of the update.
Modver: 3.0.0

Update: 23 Aug, 2024 @ 5:44pm
by rib

Changelog:

~ 1-1 Color fixes
+ Bomb Custom
+ Lefferts Custom
+ Parhau ODST Helmet and Custom additions
~ Fixes to Cas Mission Script
- Removal of VTOL Pelican test (around -4000 lines of code)
+ Addition of Rose Garden Faction
~ Changes to New Friedian Movement

Update: 31 Jul, 2024 @ 6:04pm
by rib

Armor:
~ 1-1 Insignia
~ Pilot Armor Green - Recoloured and looks better
~ Pilot Armor Black - some touch ups done but nothing drastic
+ Jenkin's Helmet
~ Covell Armor recolor
~ Zarush armor changes
+ Beavers Helmet and Armor
~ Griffin Pauldron and Leg Armor
+ Wolfman Helmet
~ Cards Visor and Armor changes
~ Boston; Helmet, Armor, Visor changes
~ Karson recolor
~ Ribbington changes
~ Arturo Armor, legs and Helmet rework
-Armour removals: Sniper - buhbi

Scripts:
+ New Bino spotting script - only works with a specific binocular - Works with Drones and gunner seats as well
+ Map markers (Custom) - cleaner
~ Fixes to the loadout script to update to current kits

Vics:
~ Pelican nerf: Big armor reduction - effectively has less health
~ Falcon adjustments: changes in armor, referenced bird and capacity (of items)
~ Hornet adjustments

Misc:
~ Lots of code cleanup, Various bug fixes to models
+ Addition of a custom Bepis Can - go find it.

Modver: 2.9.3

Update: 31 Jul, 2024 @ 6:03pm
by rib

Armor:
~ 1-1 Insignia
~ Pilot Armor Green - Recoloured and looks better
~ Pilot Armor Black - some touch ups done but nothing drastic
+ Jenkin's Helmet
~ Covell Armor recolor
~ Zarush armor changes
+ Beavers Helmet and Armor
~ Griffin Pauldron and Leg Armor
+ Wolfman Helmet
~ Cards Visor and Armor changes
~ Boston; Helmet, Armor, Visor changes
~ Karson recolor
~ Ribbington changes
~ Arturo Armor, legs and Helmet rework
-Armour removals: Sniper - buhbi

Scripts:
+ New Bino spotting script - only works with a specific binocular - Works with Drones and gunner seats as well
+ Map markers (Custom) - cleaner
~ Fixes to the loadout script to update to current kits

Vics:
~ Pelican nerf: Big armor reduction - effectively has less health
~ Falcon adjustments: changes in armor, referenced bird and capacity (of items)
~ Hornet adjustments

Misc:
~ Lots of code cleanup, Various bug fixes to models
+ Addition of a custom Bepis Can - go find it.

MODVER: 2.9.3

Update: 4 Jul, 2024 @ 11:28pm
by rib

+ M52B Pilot Green
~ some code changes to M52B Pilot Black (class rename so may have to fix kits)
~ Fixes to ADS Faction

Modver: 2.9.2

Update: 4 Jul, 2024 @ 3:38pm
by rib

~ Boston changes
~ Fire changes
~ 2-3 Changes
~ Griffin Changes
~ Covell Changes

Modver: 2.9.1

Update: 1 Jul, 2024 @ 11:26am
by rib

changelog:
Armor:
+ Boo Helmet
+ Bay Helmet
+ Chase Armor
+ Conrad Helmet and Armor
+ Puma Armor and Helmet (ignore the visor in the screenshot it will be 1-3 color)
+ Parhau Helmet and Armor
+ Reynolds Armour
+ Zodiacs Armour
+ 2-3 Base Armour (Helmet/Armor)
+ Added 8 new hats for our various ships
+ Knight uniform
~ 1-2 Changes colour and symbol (Kraka)
~ Changes to Chase' helmet to match 1-2 recolour
~ Covell Changes to helmet
~ change to Carthwright's armour
~ Fix to Fire's Armour colors
~ Mortar crew Recolor - which then has been scrapped so (-_-)
~ Boston Armour changes, Custom Visor added
~ Fixes to Vito's helmet, Vito's Armour changes
~ Button fix (join BDC) - might need to hotfix later
~ Griffin Armor changes
~ Rib armour changes
-Armour removals: Sai, Engel (Hidden), Kevin, Recon (Hidden), and whomst've left

Misc:
+ Addition of NFM (Knights Faction)
+ Pelican Whiskey 316 (WIP at the moment)

Modver: 2.9.0

Update: 1 Jul, 2024 @ 11:26am
by rib

changelog:
Armor:
+ Boo Helmet
+ Bay Helmet
+ Chase Armor
+ Conrad Helmet and Armor
+ Puma Armor and Helmet (ignore the visor in the screenshot it will be 1-3 color)
+ Parhau Helmet and Armor
+ Reynolds Armour
+ Zodiacs Armour
+ 2-3 Base Armour (Helmet/Armor)
+ Added 8 new hats for our various ships
+ Knight uniform
~ 1-2 Changes colour and symbol (Kraka)
~ Changes to Chase' helmet to match 1-2 recolour
~ Covell Changes to helmet
~ change to Carthwright's armour
~ Fix to Fire's Armour colors
~ Mortar crew Recolor - which then has been scrapped so (-_-)
~ Boston Armour changes, Custom Visor added
~ Fixes to Vito's helmet, Vito's Armour changes
~ Button fix (join BDC) - might need to hotfix later
~ Griffin Armor changes
~ Rib armour changes
- Armour removals: Sai, Engel (Hidden), Kevin, Recon (Hidden), and whomst've left

Misc:
+ Addition of NFM (Knights Faction)
+ Pelican Whiskey 316 (WIP at the moment)

There will be changes to the hats as the text on the hats are adjusted but for now they are cool little in-lore easter eggs :)

Modver: 2.9.0

Update: 11 May, 2024 @ 7:29pm
by rib

Hotfix:

- NWS 0.05 - 0

modver: 2.8.9-2