Arma 3
Black Dagger Armory
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Update: 15 Sep @ 10:43am
by rib

Lots of changes over a large amount of time
Sorry for no detail.

Update: 3 May @ 7:06am
by rib

Armor
- 1-1, 1-2, 1-3, 2-1, 2-2 squad armors recolor
- VX19 Green

Customs
- Lots of Customs removed and cleaned
- Lots of backend work to cleanup files

Vehicles
- Pelican Dual Seater:
Turret Stabalization added,
Wider Elevation and Turn radius
Rename from Primary Gunner > Co-Pilot Gunner
- Pelican Single Seater
Hamonised the two inscope "optic" modes to the same model

modver 3.0.6

Update: 9 Mar @ 9:41am
by rib

Armor:
Squad visors set to black - See last update for future plans

Armor Custom:
Squad visors set to black
Reynolds armor - Missed by Griffin
Fire armor - missed by me
Griffin updates - missed by Griffin

Bug fixes:
Fixes to plane referencing - error code on startup
Fixes to uniforms

Misc:
Added Halo Years (2400-2600) into Eden

Update: 8 Mar @ 6:34am
by rib

Armour:
- Jetpack recharge rate reduced 10 > 6

Armour Customs:
- Pey symbol removal
- Jenkins 2-2 > CMD
- Smith CMD > 3-1
- Lockwood Rifleman to Medic
- McCoy Armor
- Hill Helmet
- Grif Helmet
- Byrne Helmet
- Bostons Armor Edit
- Kohl Helmet and Armor
- Hohman Helmet and armor Edit
- Leviathan Helmet
- Griffin Helmet and Armor -> 1-1
- Cross Helmet -> 1-2
- Tucker Color Change -> 2-1
- Fonza Helmet and Armor -> 3rd CMD
- Beef Helmet and Armor -> 3-1
- Puma Helmet and Armor to 3-1
- Burkett Helmet -> 3-1
- Reynolds Helmet and Armor
- Zephyr Armor
- Hunner Helmet
- Vel Armor
- Zehpyr Helmet

Props:
- Added Air/Ground Spawners as props - not functional yet
- Lots of work done to Resupply boxes - still not working as intended

Factions:
- 1ITA Custom Faction
> Vehicles - Very scary vanilla reworks
> Groups - All shapes and sizes
> Units - Wide range of Basic units + custom campaign people for lore

Scripts:
- Lots of effort went to attempting to make spawn/supply scripts work as functions in our mod, still no progress. Working with wallace on this one to have a Menu Dialog at somepoint.

Music:
- A fair few new additions won't mention them here for Copyright reasons.

Vehicles:
- Fixed VTOL Hornet root referencing issues
- Fixed VTOL Hornet components (CMs, pylons, etc) - Radar is still WIP

modver: 3.0.5

Update: 18 Dec, 2024 @ 12:21pm
by rib

modver: 3.0.4

Armour:
- 3rd Platoon Command Helmets & Armour additions
- 3-1, 3-2, 3-3 Helmets & Armour additions
- 3rd Platoon Jumppacks; Standard, RTO, Medic and Heavy Variants.
- Jumppack adjustments
> Capacity reduced 300 > 120
> Recharge rate increased 8 > 10
> Forward Jump cost reduced 50 > 45
> Short Jump cost increased 20 > 25


Armour Customs:
- Reaper Helmet
- Vel Helmet
- Ironheart Helmet
- Sparh Helmet
- Squirtle Helmet
- Conrad Armour
- Lockwood Armour
- Karson Armour
- Pey Armour
- Hohman Helmet & Armour
- Taylor Helmet & Armour
- Tucker Helmet & Armour
- Bomb reference Breacher > Rifleman

Props:
- Pods Fixed!!! > broken references - Eto blegh
- Addition of Rearm, Repair, Resupply boxes for Aviation (still testing functionality doesn't work atm)

Update: 16 Nov, 2024 @ 12:32am
by rib

modver: 3.0.3
- Hotfix to uniforms
- minor adjustments to vehicle config

Update: 9 Nov, 2024 @ 9:28am
by rib

hotfix 2 on uniforms - broken reference

Update: 9 Nov, 2024 @ 4:07am
by rib

Update: 9 Nov, 2024 @ 4:05am
by rib

Hotfix for uniforms

Update: 9 Nov, 2024 @ 3:39am
by rib

Modver: 3.0.2
- Lots of bug fixing across the board to fix errors - thanks OPTRE and Arma

Armor:
- S1 Helmet actually added in (apparently forgot to move it lmao)
- Rework of most uniforms - groundup rework to fix reference issues
- Bug fixing to Helmets - reference issues
- Fixes to Rangemaster belt reference issue

Customs:
- Pey Helmet
- Undead hotfix
- Tucker Helmet
- Bomb Helmet and Armor changes
- Hohman Helmet
- Uniforms rework (see above)
- Helmet bugfixing

Factions:
- fixed OPTREs Scope bug

Core:
- Clean up of old code

Props:
- Addition of the Ammo and Medical Resupply pods to the Mod
- Note: to save my sanity these will ONLY be updated every month or so (it takes ages to do)

Scripts:
- Addition of the Pelican load system and the Pod system for a future update
- Addition of Thrust and Airbrakes scripts - for future editing
- Addition of VTOL to all Hornet lines
- Addition of the Falcon to the Camo change script

Vehicles:
- Fix to the Camo change script to allow EVERYONE to use ACE
- Pelican (both Variants:
> - Script edits to its Vehicle loading system to add more vehicles
> - addition of the Custom Ammo and Medical Pods into the Ace Load (one of each).
> - MaximumLoad increases of the Pelican
> - some QOL changes to fix things (not going to list them all out)
- Addition of VTOL Hornet:
> - slightly more up-armored variant of the Heavy Hornet but with VTOL capabilities.
- Heavy and Stealth Hornet changes:
> - Thruster and airbrake added
> - minor QOL changes to fix things (not going to list them all out)
- Falcon Rework:
> - UH145S, Addition of Thrusters and airbrakes, some stuff will be changed later on.
> - User actions all added across (full capabilities)
> - MH145, Medical Falcon added
> - Camos changer added (like 13 of them)
- Addition of Sparrowhawk B Variant
> - This is still WIP currently but it exists,
- and of course Bug fixing ALL of them

Music:
- New MGS songs added