Hearts of Iron IV

Hearts of Iron IV

Sealand (NOT COMPATIBLE)
Showing 1-10 of 10 entries
Update: 24 Apr, 2019 @ 8:35am

Properly added nudge files, (hopefully) preventing crashes related to naval units, as well as land units having no path to other provinces.

Update: 21 Apr, 2019 @ 8:32am

Aaaaand changed around some decision stuff with the novelty passports. Now a bit of a slower ramp-up, but better long-term. Probably horrendously unbalanced late-game, but IM WORKIN ON IT

Update: 21 Apr, 2019 @ 8:14am

Sealand's formidable army now has its own specialised infantry equipment type! Special in name, mostly, as it's still using the base infantry equipment stats for now. I've also updated the flags to be less MS Painty, added an army commander, and set up a little something for later updates involving the Sealand Rebel Government.

Update: 18 Apr, 2019 @ 3:35pm

Added decisions allowing Sealand to not wallow with less than 100 manpower for 90% of the game.

Update: 18 Apr, 2019 @ 10:44am

Sorted out the units and everything, turns out I misunderstood the way manpower works with oobs. Upped the population and changed conscription laws to account for Paradox's ridiculous concept that a nation with two dozen people in it can't wage war on a global scale.

Update: 18 Apr, 2019 @ 9:18am

Learned how to actually use nudge, so units will actually be able to move through Sealand. Also made the size of the province a bit bigger; as freaking hilarious as it is to have a state be at the literal minimum size, now you'll actually be able to click on the state without selecting units.

Update: 18 Apr, 2019 @ 7:53am

Added workshop thumbnail, removed custom units until fixed.

Update: 18 Apr, 2019 @ 7:52am

Initial Upload

Update: 18 Apr, 2019 @ 7:39am

Initial Upload

Update: 17 Apr, 2019 @ 5:10pm

Initial Upload