Garry's Mod

Garry's Mod

Easy Bonemerge Tool
Ergebnisse 1–10 von 28
< 1  2  3 >
Update: 22. März 2024 um 17:09

* Bonemerged props now support submaterials by default.

Update: 13. März 2023 um 13:46

Fixed an infinite loop (a crash) when trying to bonemerge an effect to itself.

Update: 2. Sep. 2022 um 13:00

Added integration with Easy Bodygroup Tool

Update: 1. Sep. 2022 um 13:22

Bonemerge
* Move "Open in Tool X" options to right click
* Also remove "models/" part of each model path in UI and add "highlight hovered model" feature to further help selecting correct bonemerged model for removal

EasyAnim
* Fixed Lua errors when searching special symbols

Update: 28. Aug. 2022 um 8:17

Bonemerge preview works with bone manipulations
Added ability to open bonemerged props in eye/face poser

Update: 11. Aug. 2022 um 12:11

Fixed bone merged entities duplicating on bone merge

Update: 24. Sep. 2021 um 12:58

* Fixes for effects bonemerged to effects not working correctly after duplication

Update: 13. Juli 2020 um 14:55

*Fixed invalid bones counting as shared bones by the compatibility checker

Update: 8. Sep. 2019 um 9:32

* Apply BoneModifiers to the bonemerged prop
* Moved serverside code to specifiically exist only on server
* Prevented creation of unnecessary bone manipulator entities on bonemerged props with unchanged bone manpulations
* Added safeguards for corrupted dupes/saves to not error

Update: 3. Apr. 2018 um 8:22

* Better error checking, fixed crash on gm_black_v3, potential Lua errors
* You can no longer select, preview or bonemerge brush models
* You can now undo bonemerges on selected entities even after duplication using the new undo menu in the tool's context menu
* Added a message when you are most likely trying to bonemerge backwards.