Age of Empires II (2013)

Age of Empires II (2013)

1215AD - Fall of Khwarezm
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Update: 3 Sep, 2019 @ 3:59am

V1.7
- Opened up slightly some chokepoints around red/yellow/teal
- Added 3 deer spawns of 4 deer /5min as long as there is no more than 15 deer in their immediate area, spread across the steppe
- Enabled camels for P4
- P2's Seljuk Retainers start as gaia and he only gains control of them once he reaches castle
- Yellow starting army slightly improved
- P1 can now win allied vic with P6 by helping to fulfill P6's victory conditions, if he swears fealty
- P6 no longer needs Baghdad to win, but still gets the gold bonus for the Sack of Baghdad
- P1's victory conditions completely changed, no longer needs any land in the west, instead he needs 500 kills, to kill Genghis Khan and own all 3 of his original cities after the 1hr mark
- Added more hunt and building space near Amol
- Starting Mongol Cavalry Archers now start with +3 range (as if they had fletching/bodkin/bracer)

Update: 25 Aug, 2019 @ 11:40am

V1.61
- Replaced P7's starting normal Cataphracts with proper Khwarezmid Lancers
- Removes P7's starting Mamluk Mercenaries
- Inalchuq's Pet Elephant -100hp

Update: 25 Aug, 2019 @ 11:32am

V1.6
- Removed 'Khanda Blades' trait for P8 (+1 champion/halberdier atk /7min) (Indian infantry isn't used too often anyway, and his elephants were strong enough as melee units)
- Removed the really crappy and frustrating Baluchi revolts mechanic
- Added messages for when units receive buffs via faction traits

Update: 17 Jun, 2019 @ 12:13pm

V1.54

Update: 19 May, 2019 @ 12:28am

Update: 24 Apr, 2019 @ 10:00am

Update: 24 Apr, 2019 @ 9:53am

Update: 22 Apr, 2019 @ 12:33pm

Update: 13 Apr, 2019 @ 10:46am

Update: 13 Apr, 2019 @ 3:18am