Stellaris

Stellaris

Star Wars: Starting Systems and Portrait Collection Pack
Showing 101-105 of 105 entries
< 1 ... 9  10  11 >
Update: 17 Apr, 2019 @ 3:21pm

Initial Upload

- Kuat Orbital Array now has Generator and Mining districts.

Update: 15 Apr, 2019 @ 5:33pm

Initial Upload

Hotfix
- Fixed an error when loading a save using the CIS causes empire flags and colors to change randomly.

Update: 13 Apr, 2019 @ 3:20pm

Initial Upload

Update: 11 Apr, 2019 @ 12:34pm

Initial Upload

- Star Forge changes -
- Balance changes:

Star Forge:
cost: 10000 energy (new) 10000 alloys (from 15000) 1000 influence (from 300)
upkeep: influence 5 (from 2)
buildtime: no change

Infinite Module:
cost: 1000 alloys (from 50)
upkeep: 5 energy (from 1)
buildtime: 250 days (from 50)
starbase shipyard capacity: reduced to 5 (from 10)

Bugfixes

-Fixed a bug where the Beshqek (Byss) system would not spawn in the imperial center (+) initializer.
-Fixed an issue where you could build both the JCW and GGW Sith Academies on the same planet.

Update: 9 Apr, 2019 @ 4:55pm

Initial Upload

Notes:

This is just an addon to the main Star Wars ship mod that adds several extra features to improve immersion or roleplaying as a Star Wars faction. Please note that some of the buildings, civics, and megastructures in this mod are not completely balanced with the main game. If there is something that may be a bit overpowered to your liking or have suggestions for new ideas, please let me know, and I'll make the necessary changes. Ultimately, this mod is just for fun. I hope you enjoy it in addition to the Ship mod.

Cheers. :)