Stellaris

Stellaris

Star Wars: Starting Systems and Portrait Collection Pack
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Update: 31 May, 2019 @ 10:13am

New Chiss Update:

New system initializers have been made to represent the Chiss Ascendancy and the Empire of the Hand from the Star Wars Expanded Universe.

- Csilla System: Homeworld of the Chiss species. Includes the planet Csilla and Rhigar, a system that houses the Chiss Military Academy.

- Chiss Space: A small scale representation of the Chiss Ascendancy. This includes the starting system of Csilla with neighbor systems Cioral, Sposia, Naporar, Copero, Csaus, and Rhigar. Each system has a special modifier based on the lore of the Chiss Ruling Families.

- Nirauan System: The base of operations for the Empire of the Hand and location of the Hand of Thrawn fortress. This initializer includes the Nirauan system and the Rhigar system.

Update: 29 May, 2019 @ 2:00pm

Initial Upload

- Changes to graphical cultures to help fix an issue where imperial or rebel ships don't appear in the ship appearance section.
- Changes to the Deep Core initializer. Due to the issues reported regarding disappearing districts, the Byss is no longer a gaia world (still retains its gaia texture, size, and modifiers).

- Changes to Rendili StarDrive and Corellia planet modifiers.

Update: 16 May, 2019 @ 8:06pm

Initial Upload

Update 5/16/2019

New Systems and Planets:

- The CIS Systems initializers now includes Skako and Neimoidia systems as neighbor systems.
- Skako System (Techno Union): Includes Skako, the homeworld of the Skakoans, Geonosis, and Hypori.
- Neimoidia System (Trade Federation): Includes Neimoidia and its purse worlds Cato, Koru, and Deko Neimoidia.
- Y'Toub System: Home of the Hutt Cartel. Includes Nal Hutta and its moon Nar Shaddaa.
- Geonosis now has Geonosian pops on the planet.
- New planet modifiers for all systems

Update: 11 May, 2019 @ 11:43am

Small Fix

-Fixed a conflict between the custom star wars rooms and the base game ones.

Update: 2 May, 2019 @ 3:44pm

Initial Upload

- Four new civics for both the Galactic Empire and Mandalorian Neo-Crusaders.
1. Galactic Emperor
2. Imperial Ruling Council
3. Imperial Military
4. Mand'alor

- New planets Corulag (Can be found in most of the Coruscant initializers) and Nathema (Dromund and Zakuul initializers)
- Unique planet modifiers for both systems.
- Fixed the Centax moon districts.
- Updated and changed several static modifiers i.e. "Anaxes Citadel" having modifiers that won't function properly.


Update: 30 Apr, 2019 @ 2:25pm

Initial Upload

- Due to issues regarding random and/or frequent spawning, prescripted empires have been removed.
- Prescripted empires will still be available in the standalone version for each faction.

Update: 28 Apr, 2019 @ 11:14pm

Initial Upload

- New Fel Empire portraits have been added to the collection.
- Two new initializers: Fel Coruscant and Bastion
- New civic: "Knights of the Empire"
- New cityset based on the Fel Empire
- Additional Rooms


Future Plans
- Making civics for each faction
List of factions without a custom civic
1. Galactic Empire
2. Rebel Alliance
3. Mandalorian Neo-Crusaders

- Possibly removing prescripted empires from the mod for the sake of player convenience.

Update: 26 Apr, 2019 @ 12:21pm

Initial Upload

Update: 20 Apr, 2019 @ 12:57am

Initial Upload

Update: 18 Apr, 2019 @ 11:12am

Initial Upload