Stellaris

Stellaris

[Unsupported] Avali Species & Empires [v2.6.x]
Showing 1-4 of 4 entries
Update: 17 Apr, 2020 @ 10:42am

v0.4.2

Version bump for Stellaris Verne / 2.6.x

Change log:

RambleTheWolf:
  • ⚠ Attention: The portrait mod **MUST** be loaded **BEFORE ASAE**.
    Ignore mod-version "outdated" warnings.
  • 🔁 Changed: Stellaris v2.6.x compatibility
  • 🔁 Changed: Fixed several issues due to 2.6.x migration

Update: 14 Jun, 2019 @ 11:51pm

v0.4.1

Version bump for Stellaris Wolfe / v2.3.x

Change log:
  • 🔁 Changed: Stellaris v2.3.x compatibility

Update: 12 Apr, 2019 @ 9:24am

v0.4 | The Beginning and the End

Warning: this version is NOT backwards compatible with any previous version.

Change log:
  • 🔁 Changed: Proper leader name for main empire
  • 🔁 Changed: Avali use mammal ships for now
  • 🔁 Changed: Portraits are supplied by BH_ASP
  • 🔁 Changed: Flags are supplied by BH_ASP
  • 🔁 Changed: Some standardisation and script cleanup
  • 🔁 Changed: Switched License from MIT to MPL-2.0
  • ✅ Added: Avali Independent Worlds empire
  • ✅ Added: Namelist for Avali (thanks to Major Missile)
  • ✅ Added: Dependency on Blackhole32's Avali Static Portrait mod (BH_ASP)
  • ❌ Removed: Portrait graphics
  • ❌ Removed: Flag graphics

Update: 7 Apr, 2019 @ 11:20am

Upload of older version from GitHub backup.
Changelog since then:

v0.3 | Fixes, fixes, fixes..

Version bump to Le Guin / 2.2.*
Fix: Prescripted leader(s) have no trait(s) in Le Guin [2.2.*]

Synced with the workshop update from 10 Dec, 2018 @ 12:16am


v0.2 | Uhh..

Refactor: Cleaned up localisations a little
Change: Updated flags with correct dimensions and drop shadow, bringing them inline with vanilla


v0.1 | Initial Release. More or less

Synced with the workshop update from 10 Oct @ 7:01pm