Arma 3
Nimitz Experimental Build
Mostrando 11-20 de 71 aportaciones
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Actualización: 13 OCT 2023 a las 0:12

2023-10-13 scripts
- Add fake acceleration to launch sequence
- Make launch parameter customizable via ttt_nimitz_launchVMS stored in the plane

Actualización: 12 OCT 2023 a las 5:56

Actualización: 12 OCT 2023 a las 5:51

2023-10-12 scripts
- Use keyframe animations for launch script
2023-10-11 model
- Fix locker geo lod
- Add Peral Airfield Logistics deck tractor to composition fully dressed
- Add lockers to composition fully dressed
- Fix AA1 and AA4 placement, was too low and spawned in the floor
- Add elevator Foul check for flight ops

Actualización: 9 OCT 2023 a las 18:46

2023-10-10 scripts
- Really delete/cleanup timeline after use
- Check deck status (Foul/Clean) before taxi attempt

Actualización: 8 OCT 2023 a las 23:04

2023-10-09 scripts
- Delete timeline after use

Actualización: 6 OCT 2023 a las 10:14

2023-10-06 config
- Make Take-Off Flight Ops controllable from Eden
- Delay Flight Ops plane crew spawning

Actualización: 5 OCT 2023 a las 4:55

2023-10-05 scripts
- add Take-Off Flight Ops using keyframe animations, kudos Ampersand

Actualización: 25 SEP 2023 a las 19:23

2023-09-26 scripts
- Respect height upon wire grappling in arrest
- Remove debugging info when landing on the CV

Actualización: 21 SEP 2023 a las 17:38

2023-09-22 textures, model, scripts
- add CVN 73 aft mast
- transplant radar from 73 to 71 aft mast
- add optional compositions

Actualización: 12 SEP 2023 a las 4:19

Hotfix because of missing model parts