Stellaris

Stellaris

Godly Traits (deprecated)
Visar 21–30 av 35 poster
< 1  2  3  4 >
Uppdatering: 18 jun, 2019 @ 17:06

-Changed starbase upkeep modifier from 50% to 25% on civics. Hopefully this prevents previous issues with starbase cost. Still not sure why starbase upkeep would mess with starbase cost, but it would explain why the issue occurred.

Uppdatering: 17 jun, 2019 @ 11:53

-Added a civic and 2 traits for machine empires
-1 trait for normal machines, 1 for assimilator
-The starbases costing 3-6k seems to be a current issue with stellaris. A fair amount of modders are having this issue at the moment, I can't fix it, sadly.

Uppdatering: 16 jun, 2019 @ 16:59

Fixes.

Uppdatering: 16 jun, 2019 @ 16:56

Fixes.

Uppdatering: 16 jun, 2019 @ 13:54

Fixes.

Uppdatering: 8 jun, 2019 @ 11:26

-Hopefully fixed leaders dying issue for real this time.
-Removed Herobrine.

Uppdatering: 7 jun, 2019 @ 15:08

-Hopefully fixed leaders dying issue.
-changed government to allow reformation to godly for RP purposes.

Uppdatering: 4 jun, 2019 @ 16:55

-Added more trait picks/points, since the mod I used for that has been outdated for a while.
-Added more civic points, since the mod I used for that has been outdated for a while.
-Added a few traits that add points if you pick them, since the mod I used for that has been outdated for a while. (see a pattern yet?)
-Added hive-specific traits,ascension perks and civics that I have been using in my personal unpublished mod for a while.

Uppdatering: 4 jun, 2019 @ 15:59

Fixes.

Uppdatering: 4 jun, 2019 @ 15:46

Fixes.