Stellaris
Godly Traits (deprecated)
Mostrando 21-30 de 35 aportaciones
< 1  2  3  4 >
Actualización: 18 JUN 2019 a las 5:06 p. m.

-Changed starbase upkeep modifier from 50% to 25% on civics. Hopefully this prevents previous issues with starbase cost. Still not sure why starbase upkeep would mess with starbase cost, but it would explain why the issue occurred.

Actualización: 17 JUN 2019 a las 11:53 a. m.

-Added a civic and 2 traits for machine empires
-1 trait for normal machines, 1 for assimilator
-The starbases costing 3-6k seems to be a current issue with stellaris. A fair amount of modders are having this issue at the moment, I can't fix it, sadly.

Actualización: 16 JUN 2019 a las 4:59 p. m.

Fixes.

Actualización: 16 JUN 2019 a las 4:56 p. m.

Fixes.

Actualización: 16 JUN 2019 a las 1:54 p. m.

Fixes.

Actualización: 8 JUN 2019 a las 11:26 a. m.

-Hopefully fixed leaders dying issue for real this time.
-Removed Herobrine.

Actualización: 7 JUN 2019 a las 3:08 p. m.

-Hopefully fixed leaders dying issue.
-changed government to allow reformation to godly for RP purposes.

Actualización: 4 JUN 2019 a las 4:55 p. m.

-Added more trait picks/points, since the mod I used for that has been outdated for a while.
-Added more civic points, since the mod I used for that has been outdated for a while.
-Added a few traits that add points if you pick them, since the mod I used for that has been outdated for a while. (see a pattern yet?)
-Added hive-specific traits,ascension perks and civics that I have been using in my personal unpublished mod for a while.

Actualización: 4 JUN 2019 a las 3:59 p. m.

Fixes.

Actualización: 4 JUN 2019 a las 3:46 p. m.

Fixes.