Total War: WARHAMMER II

Total War: WARHAMMER II

Resource Building Overhaul (Factionwide Bonuses)
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Update: 17 Aug, 2021 @ 12:27pm

Balance:
More TK resource building re-kerjiggering.

Content:
Global recruitment bonuses added to the various pyramid landmarks (with the exception of the Black Pyramid and Arkhan's Tower)

Update: 11 Aug, 2021 @ 12:01am

Update: 9 Aug, 2021 @ 1:44pm

Balance:
Changed some TK resource buildings' construction cost bonus to a construction time bonus to slow down, but not prevent, their eventual free building spam.
Changed some primary bonuses on TK resource buildings to account for CA's growth nerf.

Fixes:
Accidentally messed up TK gold building bonuses because I wasn't paying attention at some point. This has been resolved and gem buildings no longer have doubled effects as a result.

Update: 29 Jul, 2021 @ 10:34pm

Balance:
Further reduced oathgold income from a few sources.
Oathgold effect removed from gem chain and T4 inland settlements.

Update: 28 Jul, 2021 @ 8:23am

Balance:
Reduced various oathgold income amounts from landmarks and resource buildings
Normalized inland and coastal T5 settlement oathgold income (inland no longer produce 2)

Update: 26 Jul, 2021 @ 8:05pm

Update: 26 Jul, 2021 @ 4:20am

Balance/content:
Added dwarf exotic animal building to mod scope as a result of Thorek's start location.
Growth rate from dwarfen pastures effectively halved.
The difference has been split with the exotic animal chain, which is much rarer than pastures. Overall, dorf growth rate potential should be reduced by about 35%.

Update: 16 Jul, 2021 @ 10:41pm

Content:
Added DLC17 special buildings

Update: 11 Jan, 2021 @ 9:04am

Balance:
Slightly increased adjacent province income rate from the skaven energy chain.

Fixes:
Skaven energy chain really did not like one effect with two scopes. Moved local province income rate bonus to the skaven bell/temple chain.

Update: 10 Jan, 2021 @ 8:25pm

Balance:
Increased money provided by gems for skaven.
Added slight tax rate bonus to gold for skaven.
Added lord and hero recruit rank to last level of gold/gems for skaven.
Added food generation to wine, spices, and medicine for skaven.
Skaven energy building chain now provides slight income bonuses for neighboring regions.
Slightly increased mutagen generation for clan moulder's animal resource.

Fixes:
Moulder version of animal building only had food on T3 due to typoes.